I did the 2D animations for this screen all via script.
The bubbles use a sine wave for their horizontal movement, while just increase their speed upward linearly. They also expand their dimensions as they go up. Starting location and size is randomly selected.
There are four or so "light ray" textures overlaid on top of each other to get the shifting light effect. They simply all start at different parts of a sine wave (which gets their back and forth motion) and move through the sine wave at slightly different speeds. At one point, you can see where they all line up.
Engine: Vicious Engine (customized)
UI System: Vicious Engine (customized)
Recorded via iPhone4; audio removal & converted to Mpeg2 via Premiere.
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