SPChess : Chess Game in Java3D
Uploader Comments (suddensunden)
All Comments (12)
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@AranEnEa Thank you very much. I will follow your suggestion..:)
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@StormWolf01 It would't be a loss! Java is great for game programming, even in 3D. You have nearly the same abilities as in C++, but Java ist much easier and straight forward.
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@jYTNeha I suggest you not to use raw Java 3D but instead a engine like jMonkeyEngine. It's really powerfull, easy to work with and it saves you much time and motivation. At least, you have to load your assets and override the update method of a pre-defined sample appliction. But you needn't, you can keep control of everything else, too. So, do not reinwent the wheel ;)
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I am in the process of learning Java 3D. I also came across something like xj3d, which is a Java toolkit browser meant for loading x3d browsers, but not with much success.. I liked your program....Is there a way where I can load 3d models in Java program and work on them...Thanks a lot for ur help.
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this is not chess you don't understand the logic of it at 1:55 u can't move u must make a move to protect the king or move the king ......AM SRY BUT ITS FAIL XD
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This looks quiet good. Congrats.
Would it be a loss of time for me to try to learn java 3Dprogramming? Is it any good? Or should i focus directly on learning C++ 3D programming?
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south park OWNED:)
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the graphic is cool, but try read well chess rules!
What j3d Loader did you use?
luchiostudio 2 years ago
MS3D, makes it possible to load textures together with the objects directly. Specificly "Milkshape 3D Loader for Java3D by Kevin Duling".
suddensunden 2 years ago
Thk! I'm in a project too.
Why did u say that you will never do something like that in j3d again?
luchiostudio 2 years ago
It was one of my first big programming project, and I was sort of the main programmer in a group of four. I didn't involve my self in making the models (was done in 3dsmax). So when I had programmed everything and tried to import the models they were so big and used so much memory. So the result became very memory heavy even after I decimated them. I've not tried anything else in Java3D and I prefer doing it with C++ and OpenGL instead.
suddensunden 2 years ago