Cristal en Autodesk Maya (glass shader in maya) Tutorial

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Uploaded by on Jun 1, 2009

Breve tutorial de como utilizar el nodo SamplrInfo y RemapValue para crear un coportamiento realista en cristales.

Una producción de LABtrazos para
www.escuelatrazos.es

vimeo: http://www.vimeo.com/4904654

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  • This was extremely helpful, thank you!

  • @toughdog6789 i don't even own an apple product dumbass

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All Comments (18)

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  • Genial, muchas gracias, ya había olvidado como hacer el material... pulgar arriba y a favoritos... n_n

  • so goood !!! thank you

  • is it only supposed to show the background? it shows through to the background and ground panel, but it blocks the view of other objects instead of showing them :(

  • one thing though, the shadows won't appear on the refraction for some reason, any help?

  • Good tutorial, thanks! It would be great if you talked though.

  • @Ipodtouchmaniac100 people who want to be graphic designers. get a life applefanboy.

  • @toughdog6789 who cares

  • thankyou! : )

  • Great tutorial! You or anyone else here knows how to make the material green, like a wine or beer bottle?

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