So, engine moved a lot forward and we're presenting a benchmark (will be available to download very soon). That benchmark is focused on hybrid rendering techniques - it's using rasterising and realtime raytracing as rendering systems.
About raytracing - there's dynamic radiosity in scene (ray-traced), which is used to calculate indirect lighting. And there's purely raytraced water surface (with diffuse reflection).
Anyway I hope you enjoyed video, and if you viewed video, post comment with your opinions.
I cannot wait to test it out by myself,Honestly,I think it looks better than crysis.The rendering engine is very good, you only need better models,a good skybox,and maybe even a "hybrid" global illumination,at least a VERY minimal global illumination,maybe only for the cave area.
speedaddict2008 2 years ago
great work
doverman2 3 years ago