GFlow 0.3 Preview
Uploader Comments (kotsoft)
All Comments (32)
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Great work, can you tell me you use engine that you wrote by yourself or some open source engine?
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Awesome tech. Can you link a paper that describes the PIC method you mention? I only see ones relating to plasma simulation.
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Can you tap dance on it?
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YOU'RE CRAZY!!! But in a good Way!!!
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You are like some kind of functional retard
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How do you make apps? Please answer
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Any way you could make something like this for Android? Most androids are so much more powerful than any of the apple stuff, it would allow you to do a whole lot more than you could on itouch. Plus you could make a lot more money putting it on Android market as well.
That aside, frickin awesome! Would love to get my hands on that.
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That's very neat simulation. That's the grid method right? I'm assuming you cant make a rigid body if I understand your method correctly.
I'm planning on porting my engine on iPhone as well (which I've done before as well but never fluid). See my video for the engine.
Good luck with your progress :)
Is this just a fun app to play with? Or is there something your supposed to do?
jbjzburns 1 year ago
@jbjzburns it's just a sandbox game.
kotsoft 1 year ago
Just bought it- love it, but use SimFinger for your next demo, so we can see! Any chance of you releasing the engine for the rest of us to learn from?
mshotnfunny 1 year ago
@mshotnfunny Thanks for your comment. I will try to make my next demo video a little better. As for releasing the source, I will have to see, it's still a difficult decision to make. I've spent quite some time working to make it fast enough for the iPhone, I've still made less than 20 dollars. But if you really want to learn, check out my other videos, as they provide quite a few hints to the methods I'm using and the benefits of the different methods. It might be even better than the source.
kotsoft 1 year ago
Nice work on the particles? How does it handle so many collisions? How many particles?
hacegreen 1 year ago
@hacegreen There are 5000 particles. I'm using the Particle in Cell (with some modifications) method of fluid simulation.
kotsoft 1 year ago