Don Drago's MUGEN SNIPERS vol. 2: the "air block fad"
Uploader Comments (truedondrago)
All Comments (9)
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Oh "Air Blocking" is a problem? Blasphemy, there's alot worse than just simple AIR BLOCKING. Mostly because, air blocking is something that a character in Mugenshould know how to do.
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I honestly agree with that. IMO, the only advantaged that KOF characters always had is that their moves can't be blocked in air. That make players don't go jumping like maniacs, since, if they jump at the wrong time, they will be punished. That is needed, even more in Mugen, where most of characters have lack of any known cooldown.
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"Ummm, you can't air block soon as you get juggled MvC style anyways"
Wrong. You can't block on the way up. But, soon as you start to go down you can.
Your KOF roster can be "corrected", and I can teach you how. But I must ask: you need a KOF '96-'98-styled air block (my chars), or newest ones (Vans and so on)?
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You know, now I am sure about giving my Charlotte the ability to airblock...
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Ummm, you can't air block soon as you get juggled MvC style anyways.
Best solution would be just to add an aerial recovery, which KOD's characters can do.
Fortunetly, my roster is strictly KOF, so I don't have to worry about that problem. However some of the KOF characters I have on my roster have air guarding and/or air recovery, and some do not.
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BTW, assuming that you could come up with "then make the chars invincible after getting hit while in the air", I have to say that "then you screw MvC combos, as I already saw with Ihoo's Iori, that does exactly that. You hit him with a launcher, hit the opponent few times, then everything passes THROUGH him, without hitting."
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That was proved wrong in the video. When you pick Vans or KOD's KOF chars against chars that can juggle you in MvC style, you're pretty screwed up.
The key is in a PART of what you just said: "none of their attacks should be air guardable."
"character that can't air guard like Vans or KOD's KOF characters" is utterly wrong.. YOU SHALL NOT REMOVE AIR GUARD. JUST MAKE THE MOVES BEING AIR UNGUARDABLE. THE CHARS WILL FACE EACH OTHER JUST FINE AND FACE AIR COMBO ONES WITH A CHANCE.
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I think it makes sense that when a character that can't air guard like Vans or KOD's KOF characters, none of their attacks should be air guardable. I think GM does that with his SF3+MOTW characters.
So you are saying, I'm not sure, that KOF (and others) characters attacks shouldn't be able to be air blocked, but those characters should be able to air block (against MvC, EFZ, etc..)?
ReturnOfDrM 2 years ago
YUP
truedondrago 2 years ago