[Demoscene] Assembly 2010 - Behind the Curtain by United Force vs Digital Dynamite [64k Competition]

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Uploaded by on Aug 9, 2010

[Demoscene] Assembly 2010 - Behind the Curtain by United Force vs Digital Dynamite [64k Competition]

Run and FRAPS recorded on a core i7 860 and a Radeon 5850

You can download this demo at:
http://www.pouet.net/prod.php?which=55535

Category:

Entertainment

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License:

Standard YouTube License

  • likes, 1 dislikes

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All Comments (13)

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  • It's confusing what you call "precalculated" here. Naturally, most of the parts are precalculated AFTER the intro/demo starts and BEFORE it starts to play. Think on the sinus table for 386's in the early '90s or think on the Stash or Jizz demo by The Black Lotus. But this is normal, that's why it can fit in 64K.

  • It's fuc*ing awsome! Great job!

  • @RainbowSushiNight what wonders?

  • I laugh a bit when I read comments that really makes nosense :)

    If you look (unpack and disassemble) into the intro, you can see it only "precalc":

    -Textures

    -Music (sounds)

    -Spline movements for the objects

    -Camera movements

    The rest is realtime using BoyC's demoengine.

    Cheerz :) and this indeed was a nice production worth second place in the 64 demo compo.

  • @Greathoof

    maybe you are right, but don't forget that these demos are uber compressed and data tables can be far more compressed than textures.

    Anyway, I don't care if it is precalculated or not. It is pretty and that's all I care. ;)

  • @toutagamon Dude.

    Precalculated stuff don't fit there.

    It calculates everything in real time. Maybe before it starts (at the loading screen) (but I guess those are only the textures, and maybe some other stuff.)

    But everything is calculated there! It wouldn't fit in 64kB if it would be precalculated.

  • @allNicksAlreadyTaken

    I never doubted it's realtime guys. Don't get me wrong. I didn't mean to talk bad about this awesome production.

    I am no programmer either. It's just that afaik it is easier for any 3D scene to be rendered, even when executed in realtime, if a lot of it's data is precalculated. Is it not?

    I admit that I jumped to conclusions regarding this demo though, since I couldn't know if it's precalculated or not. I just thought that most scene demos are! :S

  • @toutagamon Probably. A mouse controlled camera isn't THAT processing-power demanding ;). Anyways... the animation is calculated as it's shown. The time needed to calculate the images is equal (probably shorter) than the time it actually needs to run... therefore it's realtime. It doesn't have to be interactive to be realtime.

  • @moejoe1337

    If I had mouse control in the scenes, would I get the same framerate?

  • @toutagamon What the hell is "a little scripted" supposed to mean? This whole thing has been coded in a proper programming language. Nothing is "scripted".

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