Shark rig test
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Uploader Comments (TheIcemanModdeler)
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All Comments (12)
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@Dusty9261 Yup, if u want it.
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omg awesome shark but we gotta PAY FOR IT!!??
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Do you sell on another 3d marketplace? Do you know TS is going to force artists into exclusive deals. You can only sell on TS and you only get 50 percent royalty like before. It is tiered so if you sell over 10,000 lifetime you get 60 percent. Bunch of greedy squid.
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to be honest, the texture is pretty good. i don't see what's wrong with it. you just need to make the head area a tiny bit brighter than the body. and same with the belly and chest
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lol its pretty nice touch adding gill movements and such. :P i got lazy and only made the swimming motions for my own XD no gill effect no teeth and no mouth opening. XD
dragonrage500 2 weeks ago
@dragonrage500 If i would remake this i would probably change the rig alot, basically from scratch. I would use a spline together with joints to create a more fluid like animation also i made this 3 years ago so i would go for photorealism if i were to remake this now. This model was made as a next gen game model so it's pretty low rez and i couldn take advantage of the mental ray or vray shaders to reach the level that i wanted. If u need any tips on youre model feel free to ask. Cheers.
TheIcemanModdeler 2 weeks ago
hey when ur done ur work or have time to work on something extra try making the jaws 4 shark (im sure it has some major differences, like the fins and nose)
Dusty9261 8 months ago
@Dusty9261 Right now in my free time im working on my anatomy model, almost finished mapping it, but thanks for the idea, i will keep it in mind for a future project.
TheIcemanModdeler 8 months ago
this should be the shark used by the player in a future jaws game (if there ever will be 1)
Dusty9261 8 months ago
@Dusty9261 Since i made this 2 years ago it's outdated, for a next gen game today i would probably remake it but since im busy with work i dont have the time.The main thing i would change would be the texture and also use a CGFX shader( maya real time shader) to be able to use next gen subsurface scattering effect of it.
TheIcemanModdeler 8 months ago