I know what your going to say, this video looks alot like this one: http://www.youtube.com/watch?v=iGYXPSRfdPg
That is because it's the same level, just this time around it's highly polished and approaching levels acceptable to what we will use in the final game. I cannot help but think we need some scientist, researcher types running around amongst all the guards and chaos but we will see what we have time for. Don't want to spend to much time on one place :)
But the contrast between the two videos should be evident, the first is nothing more than "oh wow look a map with some scripting" which is just us figuring out the look and feel of what each location in the game should look like. When we make the decision to stick with a particular place we start to script it up, getting it ready for final placement in the games objective system.
This map easily has over 80+ hours of work from inception to the recoding of this video. The quality and interactivity is much higher than what we where able to achieve with Episode 1. We are actually pushing the limits of the engine. The LogicSystem has been stressed, the polycount is high but strickly managed, updated AI with waypoints, using codes from text logs to overload reactor via keypad, countdown timer, FMV video of destruction.
Not to mention all the things we have coded like inventory system, things like those fuseboxes, conversational, etc. It's running at 60+ FPS and looks really cool, we made this! Hard to see big picture sometimes when working in the trenches but looking at this video I think I can say we've taken the quality of first-person aspect of the game up a notch and the entire Incognito Episodes series as a whole.
Until next time!
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Great video:) I five starred it and am your lifetime friend and subsciber.
be happy NOW
Satori1800 2 years ago