the surface is built up by marching cubes, the shorter the distance the higher the cube density, so I call it tesslation
the whole asteroid shape is defined by a 3 dimensional density field (advanced perlin noise ), not by pregenerated polygons ( or flat surfaces )
the "tesslation" is high enough to futher displace it by a displacement map, which generates the micro structure on the surface, i will add a wireframe video to clearly visualize whats going on soon, thanks for the interest btw
If this uses a tesselation algorithm, and is a flat surface, then it's not technically marching cubes, is it? Are there pixel-sized cube shapes in the shape of the landscape as it's tessalated or something?
there is a base geometry generated by a noise field which is tesslated on the gpu with an added height texture, see the little craters on the surface, be sure to watch in HD, some more information here: surface.at
Nice displacement...
LEGIT134 1 day ago
Any chance we can get this demo or better yet, the code?
masterxilo 3 weeks ago
I want this...on minecraft lol
Ohyawellfuku 2 months ago
reminds me of halo
UltraGigala 5 months ago
Looks great and the tesselation isn't obvious.
CodyRicheson 6 months ago
That's very nice, the texturing looks very good too.
FrankDodd 6 months ago
this is amazing! Now we dont need directx 11
HelpMyFellowPeople 6 months ago
the surface is built up by marching cubes, the shorter the distance the higher the cube density, so I call it tesslation
the whole asteroid shape is defined by a 3 dimensional density field (advanced perlin noise ), not by pregenerated polygons ( or flat surfaces )
the "tesslation" is high enough to futher displace it by a displacement map, which generates the micro structure on the surface, i will add a wireframe video to clearly visualize whats going on soon, thanks for the interest btw
fimbo1234 7 months ago
If this uses a tesselation algorithm, and is a flat surface, then it's not technically marching cubes, is it? Are there pixel-sized cube shapes in the shape of the landscape as it's tessalated or something?
hatestew 7 months ago
there is a base geometry generated by a noise field which is tesslated on the gpu with an added height texture, see the little craters on the surface, be sure to watch in HD, some more information here: surface.at
fimbo1234 10 months ago