Marching Cubes Terrain

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Uploaded by on Nov 16, 2009

an asteroid surface rendered in realtime with tesselated marching cubes and vertex displacement mapping on a directx 9 device

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Science & Technology

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Standard YouTube License

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  • Nice displacement...

  • Any chance we can get this demo or better yet, the code?

  • I want this...on minecraft lol

  • reminds me of halo

  • Looks great and the tesselation isn't obvious.

  • That's very nice, the texturing looks very good too.

  • this is amazing! Now we dont need directx 11

  • the surface is built up by marching cubes, the shorter the distance the higher the cube density, so I call it tesslation

    the whole asteroid shape is defined by a 3 dimensional density field (advanced perlin noise ), not by pregenerated polygons ( or flat surfaces )

    the "tesslation" is high enough to futher displace it by a displacement map, which generates the micro structure on the surface, i will add a wireframe video to clearly visualize whats going on soon, thanks for the interest btw

  • If this uses a tesselation algorithm, and is a flat surface, then it's not technically marching cubes, is it? Are there pixel-sized cube shapes in the shape of the landscape as it's tessalated or something?

  • there is a base geometry generated by a noise field which is tesslated on the gpu with an added height texture, see the little craters on the surface, be sure to watch in HD, some more information here: surface.at

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