Creating a Level Blockout (Part 2) - UDK Tutorials by Javahawk

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Uploaded by on Jan 6, 2010

Creating a simple level blockout by creating a generic soccer stadium.

I will cover proper scale conversion between 3dsMAX and Unreal Engine, using references to create a to-scale level blockout of a soccer stadium type environment. Will show how to create a simple mix map type texture, proper 2ndary UV setup for lightmap generation in-game using 3dsMAX, simple environment lighting using a direction and sky light, and adding all necessary actors to run around the environment.

This is an intermediate level tutorial. Please watch my other videos first if you have trouble with this one.

Follow me on twitter: @javahawk

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  • @Chipleh Because there is no collision data setup on your soccer field. If you want, you can go to your feild static mesh in the content browser and dbl click the field - then on the top menu select collision, then set your collision. Done. You can also (and preferably) use your 3D package to create a UCX_[mesh name] collision for your mesh - check out the UDN for specifics on collision setup.

  • awesome tutorials however you seem to skip a lot which i would personally have loved to see :{

  • Hiyas, great tutorials so far, however, I keep falling thru the floor when starting the play. I have been messing around the physics properties after clicking F4, as seen at 2:33. I see the PHYS_None is left selected, so I'm wondering why my player falls thru the mesh. I didn't increase the mesh tris to 100 x 100 or add a bump map, i used a flat surface at 2x2 tri's, but thats the only thing I've done differently.

    Thanks again for the awesome tuts.

  • hoa quisiera saber si con ud pueo crear cualquier tipo de juego mi correo es luis-leon_201

  • excellent thanks :)

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