Moving a piston with math #1
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Uploader Comments (streincorp)
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All Comments (27)
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@streincorp you madam, are awesome.
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Great tut !!!
You are mentioning an easier solution with IK...I'm fighting with this concept since a couple of days without results : do you have a video tutorial to explain how to rig this with IK ?
Again, thanks very much for this "math animation" tutorial that is very well done !!!
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very nice video... very nice video indeed.
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I'm sorry, put "-z" if u want to move the piston up
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@streincorp thanks for the reply. i still can't figure out how to get it to B to Rod? so i need to work on the expression to get them to attach?were do you even start to learn how to write expressions?
crazyarranz 1 year ago
@crazyarranz u mean expressions on 3ds? …self taught. But also the 3ds's help > user reference is more useful (I still use the old 3ds 7)
streincorp 1 year ago
first off great video really helps. so i think i did everything the way you did but im haveing trouble like SundewAU is haveing point B is not attached to rod? My math is realy bad so not sure what you ment in his reply?
crazyarranz 1 year ago
@crazyarranz physically B is attached to the rod but virtually is linked to the chassis, then its movement is ruled by the expression.
Now I'm working on a way to allow B to move up or down the x axis
streincorp 1 year ago