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Splinter Cell Chaos Theory Walkthrough: Kokubo Sosho FULL

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Uploaded by on Apr 24, 2007

Video Walkthrough for "Tom Clancy's Splinter Cell: Chaos Theory"
Mission - ISDF Base,Kokubo Sosho, Japan
Difficulty - Expert

Category:

Entertainment

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License:

Standard YouTube License

  • likes, 5 dislikes

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Uploader Comments (TimbuckRules)

  • Dude.

    You so suck at this game its patheyic.

    Isnuck up a strangled every one of those bitches.

  • @12littlehawk Well you see, I consider it skillful to sneak past people, because any new player can kill or knock out the guards in these games

  • @12littlehawk did you see the 100% mission ratings? just sayin...

  • @MattCoop13 A douchebag is a douchebag. No point in taking them out of their box and into the real world :) Thanks anyway

  • what console you are using? i think i saw some a and b buttons there, but when i did this level it looked a bit different in some places

  • @Riickey93 gamecube

Top Comments

  • 21:56. Lol lambert goin on a mission. Think `bout that.

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All Comments (126)

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  • yay you didnt get knocked out by the guard

  • What version is this on? I play on xbox class.

  • @roadkillbtbt ummmmm.... (u might not remember posting this, but) Kokubo, or 国母 shows up many times on google earth. I can not find anything about what soshu means. do some research! You could use Google Translate or something!

  • @12littlehawk the whole point of splinter cell is to be stealthy and leave no trace. knocking out and even when u hide the bodies, they still will be found eventually and the will know u were there. If you want to be a real splinter cell, u cant just run around knocking out and killing. Lambert says to leave no trace, and knocking out is leaving a trace, because they will wake up eventually! you should try it some time! if not u should probably stick with cod or mof!

  • @12littlehawk

    dude he's right you sound like a fucking 6 year old

  • @TimbuckRules You know, in every Splinter Cell game I've played (the first 4), I never really thought what was the "proper" way to play. And I always felt nervous and uneasy unless I had knocked out or killed all the guards. But I think your videos show the way the game is supposed to be played! Engaging with the enemies is supposed to be like a last resort. Fisher is meant to cause an effect without people ever knowing he was there. Kudos, Timbuck.

  • cant wait for this to come out for PS3

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