The Hibachi fight that was supposed to be the be-all end-all showdown. Yeah. :(
The video is taken from http://b-board.rdy.jp/torre...
Player unknown, but if it says "ツマソネ?" ("boring?") in the bot...
The Hibachi fight that was supposed to be the be-all end-all showdown. Yeah. :(
The video is taken from http://b-board.rdy.jp/torrent/. Player unknown, but if it says "ツマソネ?" ("boring?") in the bottom-right corner, it's reasonable to assume it's one of them big guys.
According to knowledgeable Cave fans, the safespots have been fixed in v1.5, so this particular run is likely the first and the last of its kind. There's no v1.5 Hibachi vid available as of yet, and it's reasonable to assume it will never be no-missed as long as hypers and bombs have a tendency to run out.
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@zigmus007 It is obviues that you don't. know Mushihimesama (or something like that) , it is like the final attack , just for all the fight , and not just the end. OH , and there is nothing that can destroy ammo , you can just dodge. Really painful.
The sprites are animated. How are you supposed to concentrate on finding the openings when the bullets are distracting you? That's why I like Touhou; because the bullets almost never do this.
It actually makes the bullets a lot more noticeable when they are animated, and that's a good thing. So much so that games without animated bullets feel poorly-made in comparison, nowadays. Not to mention animated bullets give a nice visual effect for viewers.
If you say so...in my experience they do nothing but distract your vision. The few times in Touhou bullets are animated it often makes it difficult to focus on where they actually are while dodging everything else.
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I mean look! I hate the color purple now!
o_O
OH , and there is nothing that can destroy ammo , you can just dodge.
Really painful.