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DoDonPachi DaiFukkatsu 1.0 — True Last Boss no-miss clear

The Hibachi fight that was supposed to be the be-all end-all showdown. Yeah. :( The video is taken from http://b-board.rdy.jp/torre... Player unknown, but if it says "ツマソネ?" ("boring?") in the bot...  
 
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jarnefeldt85 (4 months ago) Show Hide
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zigmus007 (4 months ago) Show Hide
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And this is just painful to look at!

I mean look! I hate the color purple now!

o_O
jarnefeldt85 (4 months ago) Show Hide
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lol, after a while you actually learn how to dodge that stuff =P
zigmus007 (4 months ago) Show Hide
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Aha, but what if it was undodgeable?
jarnefeldt85 (4 months ago) Show Hide
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well.. "pwned" lol
RebGenesis (3 weeks ago) Show Hide
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@zigmus007 It is obviues that you don't. know Mushihimesama (or something like that) , it is like the final attack , just for all the fight , and not just the end.
OH , and there is nothing that can destroy ammo , you can just dodge.
Really painful.
nintendonut888 (8 months ago) Show Hide
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The sprites are animated. How are you supposed to concentrate on finding the openings when the bullets are distracting you? That's why I like Touhou; because the bullets almost never do this.
moozooh (8 months ago) Show Hide
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They've been doing it for over a decade, and surprisingly, it doesn't distract in the slightest.
necpmf (8 months ago) Show Hide
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It actually makes the bullets a lot more noticeable when they are animated, and that's a good thing. So much so that games without animated bullets feel poorly-made in comparison, nowadays. Not to mention animated bullets give a nice visual effect for viewers.
nintendonut888 (8 months ago) Show Hide
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If you say so...in my experience they do nothing but distract your vision. The few times in Touhou bullets are animated it often makes it difficult to focus on where they actually are while dodging everything else.

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