How to texture 3D portrait in ZBrush and 3DS_Max Tutorial
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Uploaded on Jul 13, 2008
In this video I will cover how to apply texture to a mesh created in FaceGen Modeler 3.1. We will be importing the object file into ZBrush and 3DS_Max and applying the texture. This video is in response to a question one of my subscribers had about texturing the models we created in a previous video.
For this tutorial I will be using FaceGen Modeler 3.1, 3DS_Max, and ZBrush 3. A trial version of these applications can be found on the applications homepage.
http://www.PictureBandit.com
for a hihg-res version go to
http://www.youtube.com/watch?v=VsbBZW...
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Top Comments
ssegura16 3 years ago
the music is annoying
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Paul Wright 3 years ago
you need to fix your mic or move it away from your mouth
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Video Responses
All Comments (97)
mrkuwku 2 months ago
i get white polygons when i import in 3ds max from facegen ... why ??
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PatRick Grimes 2 months ago
I want a tutorial to sexvilla
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Fredrick Thompson 6 months ago
hi jessie can you make a tutorial how to put your head on a body. in zbrush or 3d max
i like the tutorial
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blade3194 7 months ago
what's the difference between polypainted models and textures ?
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SeriousToni 9 months ago
Bomb has been defused...
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Nicholas Hodgson 10 months ago
How did u paint the skin jpg that you imported into Zbrush?
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Laban510 1 year ago
Thanks for tutorial this is just what I was looking for :D
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Lumpy Hippo 1 year ago
In Zbrush 4 Select Fast Shader then import the texture then flip it then goto Tool>Texture Map and click the empty box then select the imported texture then click and drag in the middle of the screen.
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fac3kr3w 1 year ago
I'm new to using zbrush. I can't figure this texture thing out yet even after watching this. I tried it step by step. Can you help me out. (on one of my attempts the texture was in the background; I'm using 4.0)
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