Change Player Size
Watch this video in a new window

Exclusive interview with Peter Molyneux

New Scientist interviews legendary game developer Peter Molyneux on why computer games must get emotional, and how Fable 2 will make you feel loved. For more see http://www.newscientist.com...  
 
Customize

QuickList(0)

65 ratings
Sign in to rate
19,957 views
Want to add to Favorites? Sign In or Sign Up now!
Want to add to Playlists? Sign In or Sign Up now!
Want to flag a video? Sign In or Sign Up now!

Statistics & Data

Loading...

Video Responses (0)

This video has no Responses. Be the first to Post a Video Response.
Sign in to post a Comment

Text Comments (153)   Options

Loading...
superglootheband (1 day ago) Show Hide
 0
Marked as spam
Peter, now you think you have a conscious!!!

You spent years creating games that are about war!

I spoke to you about this over 25 years ago and you thought at the time I was NUTS!

I suppose now that you can make money from peoples emotions you want in!

GROW UP!
getthatodee (1 month ago) Show Hide
 0
Marked as spam
no no no no no
PR13STG0RD0 (4 months ago) Show Hide
 -1
Marked as spam
Emotion in games? Just look to Nintendo! They have made memorable characters and innovative games since 1984! Mario is my homeboy and the Final Fantasy stories I'll remember forever!

Let's not forget music games like Guitar hero either. Learning = fun.

I hope games don't continue to be D&D based or WWII FPS style. This trend is grinding the industry to a halt.
MakeEveryMomentCount (3 months ago) Show Hide
 0
Marked as spam
The emotions you're describing seem more like nostalgia, and even in most games when you feel emotions during play are uncontrolled; such as pre-set story events, i think he is trying to get at being able to effect the world around you and feel emotionally responsible about the consequences of your actions, i haven't played a game like this yet.
PR13STG0RD0 (3 months ago) Show Hide
 0
Marked as spam
On that note, I observe that we use video games to experience things vicariously. We can fight and destroy things we would never do in real life. We will feel the responsibility for our actions if it IS actually real, or if the game's consequences last forever in the game world and are unchangeable like in "Ultima".
jstanl (5 months ago) Show Hide
 0
Marked as spam
people who make good games have been doing this with less than 254 colors...

All this hubhub for nothing is really just...draining to listen to. Maybe he should play some good games and see that these things are implied through character development an instrumental involvement within subtasks that characters do in games--often either seen as "easter eggs" or developmental aspects of story.
DKeller4113 (5 months ago) Show Hide
 0
Marked as spam
lol, to be honest, I was shocked for at least an hour after lucien shot my dog. I never read any spoilers or guides, so I didn't think I would get it back. I actually stopped playing a bit during the perfect day quest cus I think the whole game was just ruined. to me, PM did awesome with the whole idea of the dog and its emotional attachment. this guy is so awesome =) I definitely look forward to more games to come from lionhead. like fable 3 or his unofficial "Project X / Dimitri" game
bigafrojames (6 months ago) Show Hide
+1
Marked as spam
this man can talk 4 england lol but fable is 1 of the best games i have ever played and probs ever will.
BoredToHell1980 (6 months ago) Show Hide
 -1
Marked as spam
halo 3 sucks,i played it and i didn't like it at all,gears of war 2 are awsome,but halo 3 failed as a game...
DKeller4113 (5 months ago) Show Hide
 0
Marked as spam
boredtohell, I think it just depends on your preference for shooters. halo is first person, where gears is more like a third person. I enjoy halo 3, but not gow2.

Would you like to comment?

Join YouTube for a free account, or sign in if you are already a member.