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Exclusive interview with Peter Molyneux

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Uploaded on Jun 25, 2007

New Scientist interviews legendary game developer Peter Molyneux on why computer games must get emotional, and how Fable 2 will make you feel loved.

For more see http://www.newscientist.com/blog/tech...

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Top Comments

  • TokenDeadGuy

    how does he suck

    whats you definition of sucking

    if youd like to play a mindless shooter and kill everything and not have any interaction in the game than go ahead

    but to me hes the best gamecreator because he trys to make it more than a game

    · 21

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    in reply to jejoma122 (Show the comment)
  • Erilerocks

    This man is best. He is actually bringing new ideas out instead of just adding a couple small features and enhancing the graphics.

    · 13

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All Comments (159)

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  • LadyAdolph360

    TOUCHING MY DOG

    ·

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  • Ned Sanders

    Peter Molyneux... The king of 'It looked good on paper

    ·

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  • globe255

    BRAINWASHING = hypnosis (manipulation of the unconscious and conscious mind) + intimidation + caring ↔ MANIPULATION.

    You are now free to leave the cult of scientology.

    ·

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  • MrKoki1996

    nooo

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    in reply to superglootheband (Show the comment)
  • 420mickey1x

    i agree

    ·

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  • superglootheband

    Peter, now you think you have a conscious!!!

    You spent years creating games that are about war!

    I spoke to you about this over 25 years ago and you thought at the time I was NUTS!

    I suppose now that you can make money from peoples emotions you want in!

    GROW UP!

    · 3

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  • getthatodee

    no no no no no

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  • PR13STG0RD0

    On that note, I observe that we use video games to experience things vicariously. We can fight and destroy things we would never do in real life. We will feel the responsibility for our actions if it IS actually real, or if the game's consequences last forever in the game world and are unchangeable like in "Ultima".

    ·

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    in reply to Will Tye (Show the comment)
  • Will Tye

    The emotions you're describing seem more like nostalgia, and even in most games when you feel emotions during play are uncontrolled; such as pre-set story events, i think he is trying to get at being able to effect the world around you and feel emotionally responsible about the consequences of your actions, i haven't played a game like this yet.

    ·

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    in reply to PR13STG0RD0 (Show the comment)
  • PR13STG0RD0

    Emotion in games? Just look to Nintendo! They have made memorable characters and innovative games since 1984! Mario is my homeboy and the Final Fantasy stories I'll remember forever!

    Let's not forget music games like Guitar hero either. Learning = fun.

    I hope games don't continue to be D&D based or WWII FPS style. This trend is grinding the industry to a halt.

    ·

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