As stated in my earlier video, the reason that part 30 is in multiple sections is because my new combination of moviemaking (zsoft & iMovieHD) buggered up. There's more information in the Pre-Episode 30 video, but the basic jist is that the formats just weren't compatible with each other. On the plus side we are now recruiting for voice actors so if you are interested then head over to www.tinyurl.com/truemirror for more information.
Anyway, this part of Ocean sees a reunion at last, but clearly some agendas have changed in the time apart...
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I only had one picture for each character, so there was no way to do varied expressions, which I thought would be better rather than having characters deliver dramatic lines with neutral expressions.
hey seraphim i was wondering if u can later test out my rpg maker game its outof rpg maker vx and im still working on it, but there are a lot of issues such as the atb bar system (i tried to script it, but it kept failing and now im trying to rip it out of other rpg maker atb systems...) but can u test it once it is complete? i would really appreciate it because ur like a freakin god when it comes down to these stuff (AWSOME!!!!) ty if u can
Yeah. The normal ones will stick though, since we don't have all the various emotions for those faces. Also, the original faces were made by Ranna and blacklisted and to be honest I think there's a bit of a charm about them. I know they don't show up too well in videos, but I'm working on making the quality better once I can bypass RM2003's 8-bit-PNG's only... somehow... >_>
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i was wondering if u can later test out my rpg maker game
its outof rpg maker vx and im still working on it, but there are a lot of issues such as the atb bar system (i tried to script it, but it kept failing and now im trying to rip it out of other rpg maker atb systems...)
but can u test it once it is complete? i would really appreciate it because ur like a freakin god when it comes down to these stuff (AWSOME!!!!) ty if u can
I know they don't show up too well in videos, but I'm working on making the quality better once I can bypass RM2003's 8-bit-PNG's only... somehow... >_>