A 'bleeper music' version - how ancient DOS games used to sound - of IOSYS's song 'Unlocked Girl ~ The girl who left her secret room'.
Please don't flame me for pronouncing 'IOSYS' wrong! I know i...
A 'bleeper music' version - how ancient DOS games used to sound - of IOSYS's song 'Unlocked Girl ~ The girl who left her secret room'.
Please don't flame me for pronouncing 'IOSYS' wrong! I know it's イオシス ('E O sis') in Japanese, but I say it the kind of way you say 'I/O system'. Blame it on me being a programmer, who deals with I/O rather than 'E O' things. :P
Anyway... back on topic... I made it using a program called Bleeper Music Maker (which I also made :P (using Visual Basic 6)).
It took about 3 quarters of an hour to make the music, and I've been developing the program for months.
You can download my Bleeper Music Maker (beta) (which includes this music) here: http://robbi-985.homeip.net:8000/host... ^ ALWAYS LATEST VERSION Note that as of revision 123, FMOD stuttering as it pulses between notes is fixed, and getting out of sync is fixed under some circumstancces. =D
Note that it only works on Windows XP and Vista (probably NT, 2K and ME too, I haven't tested). Other versions of Windows (95/98) ignore the pitch/time information, repeatedly producing the same tone over and over again. You also need the 'VB6 Runtime' DLL, which you can download from the Microsoft website. Just give them a Google search.
If the link doesn't work, it'll be because of my crappy server (or rather, its crappy internet connection). Please WAIT a few hours, or maybe even a day, then try again.
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Ah! I do this all the time on my linux compy! Theres a KDE app that lets you manipulate the system bell (that's what i've always called it), but it does not let you do anything as epic as this...
so i downloaded your pretty little app and satisfied all the necessary dependencies, and tried to run it under wine, but it fails to work with the libraries properly...
I guess that Wine wasn't designed to interpret commands for such low-level things as the PC speaker. I suppose the people who made Wine were focussing on getting games like Unreal Tournament to work, rather than games with 1-bit audio. ;P BMM (that is, the PC speaker part) doesn't even work with Windows 98 or earlier, so I'm afraid I can't begin to think about getting it to work on Linux on Wine... however, have you tried ticking the box to make FMOD (a sound system) make the sound?
@dai1313: I'm not sure it's a driver, exactly (on their site, it's simply referred to as a 'system').
Sorry, I didn't realise that the program never actually got as far as displaying the main GUI. By "fails to work with the libraries properly", I thought you meant that it just didn't act as it should, not anything as serious as not running.
In case it is FMOD causing the problems, you can delete "fmodex.dll" to prevent my program from trying to load it at runtime (the "Use FMOD" checkbox will just be unavailable, if the program is then able to load that far).
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so i downloaded your pretty little app and satisfied all the necessary dependencies, and tried to run it under wine, but it fails to work with the libraries properly...
and nao im pissed off, grrrr
BMM (that is, the PC speaker part) doesn't even work with Windows 98 or earlier, so I'm afraid I can't begin to think about getting it to work on Linux on Wine... however, have you tried ticking the box to make FMOD (a sound system) make the sound?
Is that a sound driver?
The only sound drivers wine works with is...
ALSA (wave in/out, MIDI in/out Mixer Devices)
OSS (wave in/out, MIDI in/out Mixer Devices)
JACK (wave in/out)
NAS (wave out)
and EsounD (wave in/out)
"ticking the box"? are you talking inside your app? I cant get it to run.. keep that in mind...
Sorry, I didn't realise that the program never actually got as far as displaying the main GUI. By "fails to work with the libraries properly", I thought you meant that it just didn't act as it should, not anything as serious as not running.