October 2008 Alpha Demo of Duality ZF, an Xbox 360 game by Xona Games. Showcasing an early stage 1 and DUAL PLAY, where one player controls two fighters at once.
Release Date: Summer 2009 on Xbo...
October 2008 Alpha Demo of Duality ZF, an Xbox 360 game by Xona Games. Showcasing an early stage 1 and DUAL PLAY, where one player controls two fighters at once.
Release Date: Summer 2009 on Xbox LIVE Indie Games (XBLIG)*.
DUALITY ZF placed 2nd in Canada and 7th in the world in the global Dream Build Play 2009 Challenge (Microsoft's XNA Game Studio Contest) out of over 350 entries from over 100 countries. http://xona.com/2009/09/05.html
DUALITY ZF is a 2D shooter with simple but high-intensity, quick-reflex gameplay.
DUALITY ZF introduces two duality features:
1) DUAL-SL, a weapon system with spread and laser features. It morphs from spread to laser and back via trigger controls.
2) DUAL PLAY allows you to control two players at once. Its an underground concept born in Japanese arcades by expert gamers. DUAL PLAY offers double the firepower. It suits newcomers in easy modes and allows experts to challenge extended expert modes.
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this alpha demo is now 9 months old. check out our latest trailer, currently the april 2009 trailer.
plus, duality zf features "Custom Soundtracks" which means you can replace the music with your own if it's really that big of a deal. the imphenzia soundtrack is hard to showcase in a video clip, but the unique songs per each stage, each game mode, each boss fight, etc. really match the mood of the game. no one has put techno to a shooter before, so it's something extra for us to stand out.
Is this going to be two ships controlled with just the controller because if it is then i fear you've lost a potential audience already - sure some people could surely manage the difficult task of controlling this way but clearly for the most, it would prove insanely frustrating
dual play is optional, not a requirement nor default, so no fear. when know it can scare gamers away so we were cautious with our presentation of it. once you play the game solo play (regularly, with one ship) then we introduce game modes with dual play, completey optional and completely with different scoreboards. that said, i guarantee there's no way anyone will not be trying it out. it turns out dual play is not that hard for xbox gamers who are already use to independent thumb controls.
Keep in mind this demo is now 6 months old. You should watch the April 2009 trailer. But, thank you! We have enough difficulty modes to suit anyone. It has been very well tested. We entered an unfinished game in DBP 2008 and we plan to submit a finished game into DBP 2009. Not sure what game, yet!
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did you guys make the sprites or get them from somewhere?
plus, duality zf features "Custom Soundtracks" which means you can replace the music with your own if it's really that big of a deal. the imphenzia soundtrack is hard to showcase in a video clip, but the unique songs per each stage, each game mode, each boss fight, etc. really match the mood of the game. no one has put techno to a shooter before, so it's something extra for us to stand out.