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Making 'Super Nario Bros.' in Haskell

I am making a jumping action game in Haskell. Environment: Windows/Cygwin, GHC 6.8.3, HSDL 0.2.0 Source codes are here: http://svn.coderepos.org/sh... High quality version in YouTube: http://www.y...  
 
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dragonnutds (1 week ago) Show Hide
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is hackshell Japanese?
thanatosor (3 weeks ago) Show Hide
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Did you use linux graphic library ?
alvitokid76 (2 months ago) Show Hide
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nario? lul
bonchbonch (3 months ago) Show Hide
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xenoblitz (6 months ago) Show Hide
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Incredible man. Just incredible. :)
walter0bz (6 months ago) Show Hide
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i love the idea of functional languages.
After dealing with a lot of threading hell it would be nice to imagine that one day we can work in something like haskell, and insert allocation hints for C-like control over efficiency *without* obfuscating the program's meaning
mokehehe (6 months ago) Show Hide
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1 - Yes, Haskell is easy. Haskell has no side effect, so you don't have to care about it.
2 - I recommend Haskell than C++.
xaros2009me2010 (6 months ago) Show Hide
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so can you tell me a good link to learn that...
mokehehe (6 months ago) Show Hide
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How about "learnyouahaskell
dot
com" ?
VargarvX (6 months ago) Show Hide
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I have programmed in haskell and this is incredible. Great job!

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