Everything on this video is based on GMG's new underwater rush glitch invention.
I: Maintaining the glitched rush animation over water surface. It's time for hyper paddling craze!
II: Doing an "e...
Everything on this video is based on GMG's new underwater rush glitch invention.
I: Maintaining the glitched rush animation over water surface. It's time for hyper paddling craze!
II: Doing an "event horizon" slowdown. If you do the trick too long, the game crashes...
III: High-velocity glitch jump out of water.
IV: Same. First Kratos gets stuck to the ring around the pool. Attacking loosens him, and afterwards he continues sliding on the ground (the speed doesn't seem to stop until you get stuck to the wall, hit water surface or move). He's shaking because the speed is STILL moving him, only to a dead end wall corner.
V: Again. This time to show how I broke the camera with my stealthy manouvers!
VI: How did this happen? Anyway, imagine what potential this and the 'XXL jump' would have together.
VII: The silliest swimming style I've ever seen... Apparently Kratos can swim fine using only his chin.
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The 2nd glitch happened to me on accident my first time playing the game. Because I saved way back in the beginning of the CoA, I had to restart my game and do everything all over again.
I - That's an odd place to see it.. II - Nightmarish glitch.. III - LOL I love that effect. I'd been wanting to see it recorded since it's hard for me to appreciate THAT kind of speed when actually playing. IV - niiiicce V - Cute and unexpected VI - Ooopsie. I guess it can breach walls... VII - It's all in the chin. NOTE: I'd like to think that those two effects would combine in interesting ways..if I didn't find timing to be such an issue for myself, I'd have done the testing already
I've only done it at lower paddle craze levels, but the effects do seem to combine pretty neatly. At higher, the result would be immense... only difficult to control. Maybe we should make a forum game on who can do the biggest/neatest jump?
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II - Nightmarish glitch..
III - LOL I love that effect. I'd been wanting to see it recorded since it's hard for me to appreciate THAT kind of speed when actually playing.
IV - niiiicce
V - Cute and unexpected
VI - Ooopsie. I guess it can breach walls...
VII - It's all in the chin.
NOTE: I'd like to think that those two effects would combine in interesting ways..if I didn't find timing to be such an issue for myself, I'd have done the testing already
One can only wonder if there are other modifiers one can use mid-flight..at what results they would have.
The difficulty in controlling the effect (too fast) is what turns me off to testing it personally.
~It would be an interesting game should any of the others participate
Those mega jumps show potential