As stated in my earlier video, the reason that part 30 is in multiple sections is because my new combination of moviemaking (zsoft & iMovieHD) buggered up. There's more information in the Pre-Episode 30 video, but the basic jist is that the formats just weren't compatible with each other. On the plus side we are now recruiting for voice actors so if you are interested then head over to www.tinyurl.com/truemirror for more information.
Anyway, this part of Ocean sees a reunion at last, but clearly some agendas have changed in the time apart...
Like to rate videos and let people know what you think?
Automatically share your ratings, favorites, and more on Facebook, Twitter, and Google Reader with YouTube Autoshare.
Autoshare makes certain YouTube activities public on the services you choose. Select only the services you are comfortable with - like Facebook, Twitter, or Google Reader - to let your friends know what you like on YouTube. You can turn Autoshare off at any time.
Like to share videos with friends?
Automatically share your ratings, favorites, and more on Facebook, Twitter, and Google Reader with YouTube Autoshare.
Autoshare makes certain YouTube activities public on the services you choose. Select only the services you are comfortable with - like Facebook, Twitter, or Google Reader - to let your friends know what you like on YouTube. You can turn Autoshare off at any time.
There's no real need. The game itself is pretty much done (I just need to iron out the bugs, hence why I'm releasing beta's) so everything beyond Part 30 is in the Beta Versions themselves. I think that the players should discover the last part of the game for themselves, because a *lot* happens in it.
If you mean where the finished game is, it's actually almost done.
I'm going to be releasing a "Beta" of the full game later today, actually. I use the term Beta since there may be some bugs, etc, that I need my testers to sort out, but if you want to participate then I'll let you know ASAP.
So why did you post a demo where you use ripped off music? And the game does look like crap - Tales skills do not translate well into AT system/turn based systems since they usually mostly differ on combo count and hitbox.
"Secondly, this is RPG Maker 2003."
Good games are usually made from something that requires more effort, like actual programming. RPG Maker promotes the creation of easy-to-make crap.
In regards to music, it was because I didn't have any original music at the time. Now that I do, I've removed all the Tales music from it. Simple as that.
And considering that I'm a beginner at game making in general, don't you think it makes more sense for me to start off with something simple like RPG Maker so I can get some basics before I move onto something bigger, like actual programming? There's no point diving into the deep end if you can't swim in the shallow one.
Dude, I've seen even original Flash-based rpgs that have better battle systems than this. You COULD have even used RPG Maker - but you didn't bother to make something original. And that's precisely why I hate the RPG Maker community in general, it promotes stagnation, a complete lack of original creation by reusing art.
I'll be the first to admit that Ocean isn't amazing, and it's certainly not "original" in terms of core gameplay, but so what? It's the first game I've ever tried to make and nobody knows instinctively how to make amazing things; they do it through trial and error and perseverance.
I intend to learn from whatever mistakes I made in this project for future ones, experimenting with different makers and programs until I get something right, because I just happen to have fun doing stuff like this.
Autoshare makes certain YouTube activities public on the services you choose. Select only the services you are comfortable with - like Facebook, Twitter, or Google Reader - to let your friends know what you like on YouTube. You can turn Autoshare off at any time.
I'm going to be releasing a "Beta" of the full game later today, actually. I use the term Beta since there may be some bugs, etc, that I need my testers to sort out, but if you want to participate then I'll let you know ASAP.
So why did you post a demo where you use ripped off music? And the game does look like crap - Tales skills do not translate well into AT system/turn based systems since they usually mostly differ on combo count and hitbox.
"Secondly, this is RPG Maker 2003."
Good games are usually made from something that requires more effort, like actual programming. RPG Maker promotes the creation of easy-to-make crap.
And considering that I'm a beginner at game making in general, don't you think it makes more sense for me to start off with something simple like RPG Maker so I can get some basics before I move onto something bigger, like actual programming? There's no point diving into the deep end if you can't swim in the shallow one.
I intend to learn from whatever mistakes I made in this project for future ones, experimenting with different makers and programs until I get something right, because I just happen to have fun doing stuff like this.