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The drums are a little bit out of beat. Anyway, could some of you give me some clue about how these digi sounds are played on the CPC? AFAIK the AY is interfaced in a pretty lazy way (it's hooked to the data ports of a '8255), so it should be relatively slow to handle, and AFAIK there's no decent IRQ subsystem in the CPC (thus digis should be pretty hard to play). I might miss something (a clever hack to provide fast timer interrupts, maybe....)
The drums are a little bit out of beat. Anyway, could some of you give me some clue about how these digi sounds are played on the CPC? AFAIK the AY is interfaced in a pretty lazy way (it's hooked to the data ports of a '8255), so it should be relatively slow to handle, and AFAIK there's no decent IRQ subsystem in the CPC (thus digis should be pretty hard to play). I might miss something (a clever hack to provide fast timer interrupts, maybe....)
The music is "sharpness buzztone" by Jean Sebastian Gerrard aka Jess (I think). I originally heard this on Atari ST. I'm going to the website no to find this demo and run it on my CPC Emulator.
The digidrums take about 25-35%. The SID effect needs much higher cpu computation but the effect is not as complex as the first one (color cycling and page flipping), And if I'm not wrong it uses an interrupt player. There' s another player for the amstrad plus (see my killmax video) that uses the dma processor, supports 2 sid voices and takes almost no cpu time.
Autoshare makes certain YouTube activities public on the services you choose. Select only the services you are comfortable with - like Facebook, Twitter, or Google Reader - to let your friends know what you like on YouTube. You can turn Autoshare off at any time.