The soundcard in this old computer has a very electronic-sounding, "8-Bit style" MIDI synth on it, which sounds really cool if you're a chip-tune fan. I show it off by playing some MIDIs from "Touh...
The soundcard in this old computer has a very electronic-sounding, "8-Bit style" MIDI synth on it, which sounds really cool if you're a chip-tune fan. I show it off by playing some MIDIs from "Touhou 08: Imperishable Night" (and a couple of others) using it, through my mini hi-fi. The percussion is especially electronic-sounding. =D
As I've said in the video, I've already made MP3s of all the Imperishable Night MIDIs using this synth. You can find them here: http://robbi-985.homeip.net:8000/host...
The soundcard is an old Creative Sound Blaster type, by the way. It's capable of having a maximum of 16 notes playing at any one time. However, there's something strange about it - if there are 16 notes starting at the same time, not all will be played. It's like it can only cope with about 4 notes starting at the exact same time. I gave a little more info about the computer at the start of the video. ;)
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well i have it for the pc and psp. I'm just saying im stuck with using soundfonts that sound like fm synth is all. Oh speaking of psp timidity i can only use pats not sf2 :P
Firstly, FM refers to the way the sound is generated. You seem to think that because the note data is stored in MIDI format this does not make it "FM music". The soundcard uses solely FM synthesis to make the sound, therefore this is music played by frequency modulation.
Secondly, the music in the PC-98 Touhou games is not "pure" FM music. The PC-98 has 6 FM channels but also 3 SSG channels which are used in music for beats, snares, hihats, triangles and some melodies depending on the theme.
What I meant is that the PC-98 musics are, even if partially, composed using FM Synthesis specifically, whereas these you show here are originally MIDI and are incidentally being rendered using FM Synth.
The big difference resides in the abstraction caused by the MIDI format, in contrast with the lower level nature of direct FM Synthesis composition.
It's like a machine-printed canvas vs a hand painted one. The support in which it's reproduced is the same, but the way it's created is not.
Well, I suppose it all comes down to what format the FM music was created in (it is probably now compiled into the program, but effectively there will still be note on/off events, for example). I'm sure ZUN put an awful lot of effort into creating the MIDIs as well, and I doubt he left much more of it to machine than he did in the FM ones. I didn't think it was known exactly what software he used to create the music, but I expect such simple things as copy/paste were possible back then too...
MIDI in the Windows games has always been a fallback in case the PCM files are unavailable, such as with some of the demo versions. When PCM is available there really is no reason to use anything else, other than saving machine resources.
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Don't confuse that with pure FM Synthesis music.
Go listen to watch?v=-gYlDaYf44Y or any other track from Akyu's Untouched Score.
Secondly, the music in the PC-98 Touhou games is not "pure" FM music. The PC-98 has 6 FM channels but also 3 SSG channels which are used in music for beats, snares, hihats, triangles and some melodies depending on the theme.
The big difference resides in the abstraction caused by the MIDI format, in contrast with the lower level nature of direct FM Synthesis composition.
It's like a machine-printed canvas vs a hand painted one.
The support in which it's reproduced is the same, but the way it's created is not.
I'm sure ZUN put an awful lot of effort into creating the MIDIs as well, and I doubt he left much more of it to machine than he did in the FM ones. I didn't think it was known exactly what software he used to create the music, but I expect such simple things as copy/paste were possible back then too...
When PCM is available there really is no reason to use anything else, other than saving machine resources.