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Outcast gameplay

One of the more defining games of the PC platform, the open endedness, graphical and sound effects predated alot of games what see these as standard. Using voxel techniques, they created huge organ...  
 
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mrsngeorge (3 weeks ago) Show Hide
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i played this game 4 years ago , it rocked then but nao..
Paddeiii (1 month ago) Show Hide
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ICH LIEbE DAS SPIEL! xD
leider is meine cd kaputt =(
WindWalker940 (2 months ago) Show Hide
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im playing this game now and I LOVE IT, its the third time actually :P
phi39582 (2 months ago) Show Hide
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What a flashback.....I remember playing this for the first time thinking that it was a graphically advanced as a computer game could ever become......now in the midst of Killzone 2, Infamous, Modern Warfare, and a host of other games it seems so crude. BUt make no mistake about it if you're watching this video and don't know anything about this game.....it's fantastic. Fallout 3 didn't follow Fallout 2's footsteps, it followed Outcast.
Lenza94 (3 months ago) Show Hide
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does this game work on windows 7 ??
sorry for my english, i'm italian
Rimdeker (3 months ago) Show Hide
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It's not the non-existing voxel engine that demanded all that processor power. Also 3D accelerators were more or less common. My 1999 Packard Bell has a 128mb ATI. Thing is, even high-end cards of that time wouldn't be able to render Outcast with all it's visual effects, like lens flares, fire and reflective water. So the developers decided to use purely software-based engines. And that is why it needs a lot of power. I think around 500 or 600 or something. Which was a lot back then.
MarkVega (3 months ago) Show Hide
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Yeah okay, that makes sense. I always thought it was voxels though, I feel misinformed! And yeah, to get it to run even in 320x200 needed quite a heavy Pentium 2 whenever there's some complex architecture, like the city of Talanzaar.
Rimdeker (3 months ago) Show Hide
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Actually they are not using voxels in the game. It kind of looks like voxels and several other publishers stated back then that their game is using a voxel engine, they were not lying or anything. It was common to refer to certain visual effect as "voxels" and engines that caused that effect were called voxel engines. But actually most of those games (including Outcast) used ray casting engines and sometimes additional to that one or more other engines.
FoxY1233 (3 months ago) Show Hide
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i don't know if outcast is made by piranha bites
Rimdeker (3 months ago) Show Hide
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It's made by Appeal and Appeal got bankrupt that's why the creation of the sequel was stopped.

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