One of the more defining games of the PC platform, the open endedness, graphical and sound effects predated alot of games what see these as standard. Using voxel techniques, they created huge organ...
One of the more defining games of the PC platform, the open endedness, graphical and sound effects predated alot of games what see these as standard. Using voxel techniques, they created huge organic worlds that made questing a breathtaking experience.
Like to rate videos and let people know what you think?
Automatically share your ratings, favorites, and more on Facebook, Twitter, and Google Reader with YouTube Autoshare.
Autoshare makes certain YouTube activities public on the services you choose. Select only the services you are comfortable with - like Facebook, Twitter, or Google Reader - to let your friends know what you like on YouTube. You can turn Autoshare off at any time.
Like to share videos with friends?
Automatically share your ratings, favorites, and more on Facebook, Twitter, and Google Reader with YouTube Autoshare.
Autoshare makes certain YouTube activities public on the services you choose. Select only the services you are comfortable with - like Facebook, Twitter, or Google Reader - to let your friends know what you like on YouTube. You can turn Autoshare off at any time.
This video has been removed from your Favorites. (Undo)
Like to Favorite videos and let people know what you think?
Automatically share your ratings, favorites, and more on Facebook, Twitter, and Google Reader with YouTube Autoshare.
Autoshare makes certain YouTube activities public on the services you choose. Select only the services you are comfortable with - like Facebook, Twitter, or Google Reader - to let your friends know what you like on YouTube. You can turn Autoshare off at any time.
What a flashback.....I remember playing this for the first time thinking that it was a graphically advanced as a computer game could ever become......now in the midst of Killzone 2, Infamous, Modern Warfare, and a host of other games it seems so crude. BUt make no mistake about it if you're watching this video and don't know anything about this game.....it's fantastic. Fallout 3 didn't follow Fallout 2's footsteps, it followed Outcast.
It's not the non-existing voxel engine that demanded all that processor power. Also 3D accelerators were more or less common. My 1999 Packard Bell has a 128mb ATI. Thing is, even high-end cards of that time wouldn't be able to render Outcast with all it's visual effects, like lens flares, fire and reflective water. So the developers decided to use purely software-based engines. And that is why it needs a lot of power. I think around 500 or 600 or something. Which was a lot back then.
Yeah okay, that makes sense. I always thought it was voxels though, I feel misinformed! And yeah, to get it to run even in 320x200 needed quite a heavy Pentium 2 whenever there's some complex architecture, like the city of Talanzaar.
Actually they are not using voxels in the game. It kind of looks like voxels and several other publishers stated back then that their game is using a voxel engine, they were not lying or anything. It was common to refer to certain visual effect as "voxels" and engines that caused that effect were called voxel engines. But actually most of those games (including Outcast) used ray casting engines and sometimes additional to that one or more other engines.
Autoshare makes certain YouTube activities public on the services you choose. Select only the services you are comfortable with - like Facebook, Twitter, or Google Reader - to let your friends know what you like on YouTube. You can turn Autoshare off at any time.
leider is meine cd kaputt =(
sorry for my english, i'm italian