Shows an example of a Bos Wars ( http://www.boswars.org ) RTS game (somewhat accelerated) that uses a learning game AI technique. Rather than statically scripted, the red player is controlled by 2a...
Shows an example of a Bos Wars ( http://www.boswars.org ) RTS game (somewhat accelerated) that uses a learning game AI technique. Rather than statically scripted, the red player is controlled by 2apl ( http://www.cs.uu.nl/2apl ). It is autonomous in it's decisions and can learn from past games using reinforcement learning techniques.
You can see it rush-building an army of soldiers. This behaviour wasn't pre-programmed in any way, but learned through trial and error over a couple of games. Actually, it found this specific counter-tactic after 11 played games.
Like to rate videos and let people know what you think?
Automatically share your ratings, favorites, and more on Facebook, Twitter, and Google Reader with YouTube Autoshare.
Autoshare makes certain YouTube activities public on the services you choose. Select only the services you are comfortable with - like Facebook, Twitter, or Google Reader - to let your friends know what you like on YouTube. You can turn Autoshare off at any time.
Like to share videos with friends?
Automatically share your ratings, favorites, and more on Facebook, Twitter, and Google Reader with YouTube Autoshare.
Autoshare makes certain YouTube activities public on the services you choose. Select only the services you are comfortable with - like Facebook, Twitter, or Google Reader - to let your friends know what you like on YouTube. You can turn Autoshare off at any time.
I am sorry. This project was for educational purposes only and unfortunately not stable and well-tested enough to actually use in a real game. Also, it was build for an older version, not supported any more. Sorry again.
In normal Lua scripts; you can increase the difficulty setting (the wait in the AI script then is shorter) or adjust the scripts by removing unwanted or unnecessary AI commands. See the scripts/ai/ directory.
Wow, that's impressing, that explains why the AI is getting smarter in my game. Well, i made a little hack on the lua scripts trying to make more interesting wars with the AI, but know I realize it wasn't necesary. :)
Actually, it is. The learning computer players are not in the regular Bos Wars development branch. It is separately developed at the University and won't be included in the game release I'm afraid.
I'm afraid it has dependencies that are either not open source or unstable/unfinished. This, unfortunately, makes it non-viable. Also, the development on this project has halted for an undetermined time.
Autoshare makes certain YouTube activities public on the services you choose. Select only the services you are comfortable with - like Facebook, Twitter, or Google Reader - to let your friends know what you like on YouTube. You can turn Autoshare off at any time.
Well, i made a little hack on the lua scripts trying to make more interesting wars with the AI, but know I realize it wasn't necesary.
:)