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Learning Bos Wars game AI

Shows an example of a Bos Wars ( http://www.boswars.org ) RTS game (somewhat accelerated) that uses a learning game AI technique. Rather than statically scripted, the red player is controlled by 2a...  
 
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m4r774 (1 year ago) Show Hide
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So if i download the game the AI dont learn anything? And i cant download this learning thing anywhere for free? :(
elmotheelk82 (1 year ago) Show Hide
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I am sorry. This project was for educational purposes only and unfortunately not stable and well-tested enough to actually use in a real game. Also, it was build for an older version, not supported any more. Sorry again.
artzneo (1 year ago) Show Hide
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i like. and i run on my debian =) greetings from mexico hahaha
usuckmoron (1 year ago) Show Hide
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how do i make troops come faster?
elmotheelk82 (1 year ago) Show Hide
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In normal Lua scripts; you can increase the difficulty setting (the wait in the AI script then is shorter) or adjust the scripts by removing unwanted or unnecessary AI commands. See the scripts/ai/ directory.
cabmill (1 year ago) Show Hide
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Wow, that's impressing, that explains why the AI is getting smarter in my game.
Well, i made a little hack on the lua scripts trying to make more interesting wars with the AI, but know I realize it wasn't necesary.
:)
elmotheelk82 (1 year ago) Show Hide
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Actually, it is. The learning computer players are not in the regular Bos Wars development branch. It is separately developed at the University and won't be included in the game release I'm afraid.
turnerbl (1 year ago) Show Hide
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Why won't it be included?
elmotheelk82 (1 year ago) Show Hide
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I'm afraid it has dependencies that are either not open source or unstable/unfinished. This, unfortunately, makes it non-viable. Also, the development on this project has halted for an undetermined time.

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