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Shenmue Saturn

Shenmue running on the Sega Saturn.  
 
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heinzie5 (2 days ago) Show Hide
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so its a completely different storyline right? xD
andrewtheone7 (2 days ago) Show Hide
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ds man
springfever2002 (3 days ago) Show Hide
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Saturn had three processors. one for 2D graphics, one for 3D graphics, one for audio. The processors worked kind of like the duel processors did back in the days with the Pentium Pro's, The challenge was having the three processors work together. Many people think it had six to nine processors because of the complexity, but that's misinformation. It would have ran loops around the PS
Bristecom (3 days ago) Show Hide
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Two Hitachi SH-2 Processors
One Hitachi SH-1 Processor
One Hitachi 4-bit Processor
Two Custom Video Display Processors
One Custom System Control Unit
One Motorola 68EC000 Processor
One Yamaha YMF292-F Custom Sound Processor

Last time I checked that added up to 9. And both VDP's can render 2D.
springfever2002 (3 days ago) Show Hide
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If you count Northbridge and Southbridge as processors, than Computers can have upwards of 10-20 processors, but that's not reality. Computers are known to have three processors(excluding cores) which are sound, video, and and the CPU, than come things like sound synthesizers and other video enhancement hardware like Direct X, Open GL. The Saturn had three main processors, the rest were if developers wanted to use the others, just like computers do.
Bristecom (3 days ago) Show Hide
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You're right, most computers have only two or three processors to worry about. Often times the CPU can handle the audio too. But in the Sega Saturn, all of these processors need attention. Lets go over the functions of each one, shall we?
Bristecom (3 days ago) Show Hide
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First we have the two SH-2 CPU's that split the computational tasks as desired. Then we have the VDP1 which generates sprites and does texture mapping and shading. VDP2 mainly does backgrounds and effects. The SCU processes geometry and is a memory controller. The 68K controls the Yamaha sound processor. The SH-1 is for the CD-ROM and the 4-bit Hitachi is used for controllers and peripherals. If you ignore any of these, you're going to have one shitty game!
Bristecom (3 days ago) Show Hide
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BTW, DirectX and OpenGL are software API's, not hardware. They are used to accelerate and simplify tasks although you still need hardware that supports them.
drunkensailor112 (1 week ago) Show Hide
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no, they canceled the saturn version to release it on dreamcast.
Girichoko (2 weeks ago) Show Hide
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This is the original demo....Shenmue was created for Saturn, but when the Dreamcast was nearly done they delayed Shenmue to release on Dreamcast.

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