"Nintendo 64 is the culmination of work by Nintendo, Silicon Graphics, and MIPS Technologies. The SGI-based system design that ended up in the Nintendo 64 was originally offered to Tom Kalinske, then CEO of Sega of America by James H. Clark, founder of Silicon Graphics. SGI had recently bought out MIPS Technologies and the two companies had worked together to create a low-cost CPU/3D GPU combo that they thought would be ideal for the console market. A Sega of Japan hardware team was sent to evaluate the chip's capabilities and they found some faults which MIPS subsequently solved. However, Sega of Japan ultimately decided against SGI's design, apparently in part due to internal problems between Sega of Japan and Sega of America.
In the early stages of development the Nintendo 64 was referred to by the code name "Project Reality"[3]. This monicker came from the speculation within Nintendo that the console could produce CGI on par with then-current supercomputers. When unveiled to the public on November 24, 1995, the console was introduced as the Nintendo Ultra 64[4] at the 7th Annual Shoshinkai Software Exhibition in Japan." - [wikipedia]
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When developers produced Grapical Tech demos for new consoles the Tech demos always look better than the actual games. Was the same for Gamecube, PS2, X Box, PS3 and 360
lol the first bit was n64 then that second part was actually an advertisement for Silicon Graphics primary workstation! The ad shows where the n64 technology is based from.
The biggest problem with the n64 wasn't the graphics or the power, but the storage medium they chose for the games, which was extremely limited to store textures, maps, and so on. If the n64 would have used CDs, many games would have looked similarly to the video posted.. Anyway, we still got awesome games for it -
actually thats not true. The machine itself was not capable of doing anywhere near the amount of polys or texture size of even the PS1. Wouldnt matter if it had a dvd add on...the games would look the same.
The reason for this is the N64 did a lot of real time effects like antialiasing, specular, and mip mapping. So because of all those effects it was very limited to handle large ammounts of raw assets. (and also why certain games looked great on the system)
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it´s just realistic that they have shown realtime graphics and fmv´s.
If the n64 would have used CDs, many games would have looked similarly to the video posted..
Anyway, we still got awesome games for it -
The reason for this is the N64 did a lot of real time effects like antialiasing, specular, and mip mapping. So because of all those effects it was very limited to handle large ammounts of raw assets. (and also why certain games looked great on the system)