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but what I think happened is that IGA was trying to create a retro sound using a NES processor instead of using de GBA processor that its a little less powerful than the one on the SNES. Still, the music is awesome and it does feel retro it reminds me of playing an old NES game but with good drumming with great composition and metroidvania style gameplay.
Actually if I remember correctly they used this chip because they scewed up while making the game and devoted to some much attention to the graphics, so they ended up using this chip. And out of that limitation was born art~
That made no sense but I'll try to piece it out :/ What your trying to say is that Konami was trying to emulate a musical instruemnt (wtf) and that the crappy scratchy quality is actually better that that of AoS and CotM? And WTF do you mean by please?
What I was saying was, you were probably referring to the instruments they used here by the crappy quality" comment. Yes?
The instruments in Aria of Sorrow and Circle of the Moon are emulations of normal instruments, like strings and violins, processed through the GBA soundchip. The instruments in Harmony of Dissonance, are not - they exist as their own instrument, perfectly suited for the compositions. Arguing on "sound quality" in this case is pointless.
It's pointless, because they're not comparable. They're not even trying to be the same thing. AoS and COTM try to emulate standard music using technology ill-fitted for the job, HoD created its own.
The actual quality of the compositions between the games are comparable, however, and in this regard HoD's are technically speaking, much better. They are more creative, more atmospheric, more expressive, unique and showcase an astounding amount of musical talent.
Prove that statement, because every source I've seen thus far has reaffirmed my position that the music was a result of focusing too much power on the graphics.
Yeah, I can't find a source on it other than an uncited line on wikipedia. Not that it matters anyway, the music was fantastic whatever way they did it.
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What I was saying was, you were probably referring to the instruments they used here by the crappy quality" comment. Yes?
The instruments in Aria of Sorrow and Circle of the Moon are emulations of normal instruments, like strings and violins, processed through the GBA soundchip.
The instruments in Harmony of Dissonance, are not - they exist as their own instrument, perfectly suited for the compositions. Arguing on "sound quality" in this case is pointless.
AoS and COTM try to emulate standard music using technology ill-fitted for the job, HoD created its own.
The actual quality of the compositions between the games are comparable, however, and in this regard HoD's are technically speaking, much better. They are more creative, more atmospheric, more expressive, unique and showcase an astounding amount of musical talent.