Ocean Sim presentation - blender game engine data vis

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williamwithnail | March 29, 2008

This is a presentation from GNWC's Master of Digital Media Program, student s...

williamwithnail | March 29, 2008

This is a presentation from GNWC's Master of Digital Media Program, student showcase. We created a realtime, interactive data visualization which shows fish populations in the Gulf of Mexico.

We used the Blender Game Engine, with a lot of python and a little GLSL.

The purpose of the project is to help academic researchers communicate their data with laypersons. Interactive, realtime media was chosen because of the potential for immediate feedback and scenario-based modeling.

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  • We found the visual quality of textured meshes pretty good. GLSL shaders help a lot. Using vertex coloring to bake lighting helps. It´s disappointing not having realtime shadows, but there´s a couple of work arounds for that.

  • Interesting presentation. Also creative use of Blender GE. Which brings me to your vid. I am also (attempting) to use the GE in a completely different application. Howerver when I switch to GE, the quality of my graphics drop tremendously. Which "renders" my unique idea virtually unrenderable:)

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