Change Player Size
Watch this video in a new window

The Music of Video Games [164] Micro Machines

Entry 164 in an on-going video series that offers a selection of musical tracks from various titles throughout gaming's history. Micro Machines Year: 1991 Platform: NES Developer: Codemasters Sof...  
 
Customize

More From: garudoh

Loading...

QuickList(0)

This is a video response to The Music of Video Games [163] Jackal
18 ratings
Sign in to rate
6,121 views
Want to add to Favorites? Sign In or Sign Up now!
Want to add to Playlists? Sign In or Sign Up now!
Want to flag a video? Sign In or Sign Up now!

Statistics & Data

Loading...

Video Responses (1)

Sign in to post a Comment

Text Comments (16)   Options

Loading...
gryzorr (1 week ago) Show Hide
 0
Marked as spam
I just love music from Codemasters games. The soundtracks have unique style.
druid445 (2 weeks ago) Show Hide
 0
Marked as spam
i didnt like the breakfast table level lmao used to annoy me but the only thig i found fustrating was the whole adapting to a slow car then moving to a super fast one on the next level lol
Quez256 (1 month ago) Show Hide
+1
Marked as spam
holy crap, never thought I'd see this again
Camwi (1 month ago) Show Hide
 0
Marked as spam
Funny how if a game based on Micro Machines were to be made today, it would most likely just be some crappy shovelware. But back then, developers actually gave thought to even licensed titles.
MarveIed (4 months ago) Show Hide
 0
Marked as spam
I remember being annoyed by the handling of the different cars with this game.
LeoFan93 (7 months ago) Show Hide
 0
Marked as spam
yet the snes version is liscenced and its the same game!
peoswriter1 (7 months ago) Show Hide
+1
Marked as spam
This game was a blast in two-player. My brother and I could go for hours.
oshyria (10 months ago) Show Hide
+1
Marked as spam
I remember this game
drawos1 (1 year ago) Show Hide
+1
Marked as spam
one of my all time favs!
dancingmind (1 year ago) Show Hide
 0
Marked as spam
back in the day, nintendo controlled the amount of games a developer could release to its console to 5 a year. It was debatedly because they didnt want to repeat the business crash like what happened to Atari years before. Other developers got pissed and thought they were just trying to give nintendo's games an edge. So many company's like Tengen (Atari) and this were made without nintendo license and tended to have the switch on the back that allowed it to bypass the NES pirated games sensor.

Would you like to comment?

Join YouTube for a free account, or sign in if you are already a member.