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K2 Early Work (Two weeks from scratch)

K2 is the sequel to K - a game I never finished (see my other videos, and look for the blue abstract weirdness). This is what I have after 2 weeks of prototyping for the TIGSource Procedural Gener...  
 
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cactussquid (1 year ago) Show Hide
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Man that looks nice!
JunkerJames (1 year ago) Show Hide
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That means a lot, coming from you, sir!
jphwacheski (1 year ago) Show Hide
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looks sweet! with good and fast action,.dose it lockOn if you aim at a target ? cuse it looks like it would be impossible to get a hit using manual aiming,. .
JunkerJames (1 year ago) Show Hide
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Hit detection is pretty forgiving, which mitigates the need for a pixel perfect shot.

There's no aim assist as such. Luckily, I've a fair amount of experience in that area, so if it comes to that, it should be alright.

There's another form of lock-on (not in this video) which I've just added, but it's for rockets rather than aiming. Rather than aim over the target for a few second to lock, you simply draw a circle around it.

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