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Autodesk

3ds Max

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    Viewport Canvas toolset — 3ds Max 2011 New Features

    by Autodesk 117,785 views

    http://www.autodesk.com/3dsmax Accelerate modeling and texturing tasks with new tools that extend the Graphite modeling and Viewport Canvas toolsets: a revised toolset for 3D painting and editing textures within the viewport; the ability to paint with object brushes to create geometry within a scene; a new brush interface for editing UVW coordinates; and an interactive tool for extending edge loops.

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    Slate Material Editor — 3ds Max 2011 New Features

    by Autodesk 103,576 views

    Easily visualize and edit material component relationships with Slate, a new node-based material editor that helps significantly improve workflow and productivity for artists creating and editing complex material networks. The intuitive schematic framework is engineered to handle the vast numbers of materials required by today's demanding productions.

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    Object Paint — 3ds Max 2011 New Features

    by Autodesk 106,603 views

    Accelerate modeling and texturing tasks with new tools that extend the Graphite modeling and Viewport Canvas toolsets: a revised toolset for 3D painting and editing textures within the viewport; the ability to paint with object brushes to create geometry within a scene; a new brush interface for editing UVW coordinates; and an interactive tool for extending edge loops.

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    3ds Max Composite — 3ds Max 2011 New Features

    by Autodesk 239,817 views

    Enhance rendered passes and incorporate them into live action footage with 3ds Max Composite: a fully-featured, high-performance, HDR-capable compositor, based on technology from Autodesk Toxik software. The 3ds Max Composite toolset incorporates keying, color correction, tracking, camera mapping, raster and vector paint, spline-based warping, motion blur, depth of field, and tools to support stereoscopic productions.
    http://www.autodesk.com/3dsmax-trial

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    User Interface Customization Part 1 — 3ds Max 2011 New Features

    by Autodesk 89,559 views

    Save time when modeling and maintain focus on the creative task at hand with a new in-context UI for polygon modeling tools that eliminates unnecessary mouse movement away from the model. Modelers can interactively manipulate properties, enter values directly at the point of interest in the viewport, and preview results prior to committing changes.

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    User Interface Customization Part 2 — 3ds Max 2011 New Features

    by Autodesk 32,272 views

    Save time when modeling and maintain focus on the creative task at hand with a new in-context UI for polygon modeling tools that eliminates unnecessary mouse movement away from the model. Modelers can interactively manipulate properties, enter values directly at the point of interest in the viewport, and preview results prior to committing changes.

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    Graphite Modeling Tools — 3ds Max 2010 New Features

    by Autodesk 450,828 views

    The new Graphite modeling tools represent a modern approach to 3D modeling—over 100 tools for freeform sculpting, texture painting, and advanced polygonal modeling, unified in an innovative user interface. Now artists can experience extreme creativity with this extensive new toolset.
    http://www.autodesk.com/3dsmax

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    Real Time Review Enhancements — 3ds Max 2010 New Features

    by Autodesk 104,449 views

    The third generation of Review technology represents a major leap forward in viewport display, helping take the guesswork out of final renders. It offers support for ambient occlusion, High Dynamic Range Image (HDRI)-based lighting, soft shadows, hardware anti-aliasing, interactive exposure control, and the revolutionary mental mill shader technology. http://www.autodesk.com/3dsmax

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    New Material Explorer & Enhanced Scene Explorer — 3ds Max 2010 New Features

    by Autodesk 40,045 views

    The new Material Explorer simplifies the way artists interact with objects and materials. Navigate all rendering-related assets in the scene, perform operations on multiple objects, or inspect individual materials. The Material Explorer also lets you replace materials—making iterations much easier, even in highly complex scenes.

    With 3ds Max 2010, Autodesk continues to expand the functionality of the Scene Explorer and increase its level of integration with the rest of the software. This powerful scene management toolset now works with viewports, Track View, as well as the Material Explorer. Additionally, Scene Explorer now offers improved management tools making it easier to navigate, inspect and modify the properties of objects in a scene.
    http://www.autodesk.com/3dsmax

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    Global Quality Knobs — 3ds Max 2010 New Features

    by Autodesk 36,231 views

    Artists can now quickly dial up or down overall quality settings for shadows, glossy refractions or glossy reflections with global quality knobs along with image anti-aliasing and indirect illumination quality.
    http://www.autodesk.com/3dsmax

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    Creative Animation Techniques to Reveal Models: Revealing with Masks

    by Autodesk 9,632 views

    Chapter 1 excerpt from the following presentation: In this class, you will learn cool techniques for creating animations that visually construct objects and buildings using PFLow, Pro Booleans, MAXScripts, Maps, Loft and Reactor. This class will provide ideas on how to make a building or an object construct and reveal on screen using various motions. This class is essentially about the "Wow!" factor of any visualization project. This session was presented at AU 2007 and was the best-rated class of AU that year.

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    Creative Animation Techniques to Reveal Models: Reactor & Time Distortion

    by Autodesk 3,430 views

    Chapter 4 excerpt from the following presentation: In this class, you will learn cool techniques for creating animations that visually construct objects and buildings using PFLow, Pro Booleans, MAXScripts, Maps, Loft and Reactor. This class will provide ideas on how to make a building or an object construct and reveal on screen using various motions. This class is essentially about the "Wow!" factor of any visualization project. This session was presented at AU 2007 and was the best-rated class of AU that year.

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    Elemental Series | Fire: Creating Basic Fire

    by Autodesk 4,149 views

    Chapter 2 excerpt from the following presentation: This class will cover the creation of realistic fire, ranging from base flames through to complex propane fireballs and explosions, smoke and special pyrotechnic effects. Until recently the creation of digital fire was so difficult that most film-makers opted to shoot real pyrotechnics on set or separately (for compositing later). The introduction of advanced fluid solvers, volumetric shaders and rendering solutions have, however, enabled us to create convincing, directable, computer-generated fire and explosion simulations. In this session many areas of 3ds Max will be touched on, including particle flow (and some box sets), lighting, rendering, fume FX and materials. A lot of the theory discussed will be transferable over to Maya and other 3D applications.

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    Elemental Series | Fire: Simulation Settings & Color

    by Autodesk 7,399 views

    Chapter 3 excerpt from the following presentation: This class will cover the creation of realistic fire, ranging from base flames through to complex propane fireballs and explosions, smoke and special pyrotechnic effects. Until recently the creation of digital fire was so difficult that most film-makers opted to shoot real pyrotechnics on set or separately (for compositing later). The introduction of advanced fluid solvers, volumetric shaders and rendering solutions have, however, enabled us to create convincing, directable, computer-generated fire and explosion simulations. In this session many areas of 3ds Max will be touched on, including particle flow (and some box sets), lighting, rendering, fume FX and materials. A lot of the theory discussed will be transferable over to Maya and other 3D applications.

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    Elemental Series | Fire: Multiple Simulations

    by Autodesk 3,829 views

    Chapter 6 excerpt from the following presentation: This class will cover the creation of realistic fire, ranging from base flames through to complex propane fireballs and explosions, smoke and special pyrotechnic effects. Until recently the creation of digital fire was so difficult that most film-makers opted to shoot real pyrotechnics on set or separately (for compositing later). The introduction of advanced fluid solvers, volumetric shaders and rendering solutions have, however, enabled us to create convincing, directable, computer-generated fire and explosion simulations. In this session many areas of 3ds Max will be touched on, including particle flow (and some box sets), lighting, rendering, fume FX and materials. A lot of the theory discussed will be transferable over to Maya and other 3D applications.

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    Creating Environments -- Part 1

    by 3dsMaxHowTos 61,182 views

    Level: Advanced
    Recorded in: 3ds Max 2011 -- CityScape 1.8
    Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-PRJ_creatin­g-env.zip
    Description: PixelActive CityScape is an interactive tool for creating large 3D environments that you can export to 3ds Max via FBX. A free promotional version of CityScape ships with 3ds Max 2011 and is found in the /support/partners folder. CityScape creation elements include terrain, roads, water, props and other features for use in video games and other simulations. In this Part 1 movie, you learn basic manipulation in CityScape to create a simple environment that you later export to 3ds Max for rendering.

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    Working with AEC Objects - Part 1

    by 3dsMaxHowTos 74,561 views

    Level: Beginner
    Recorded in: 3ds Max 2010
    Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-MOD_3dg_aec­-obj.zip
    Description: This movie shows how to use the AEC tools in 3ds Max to build components such as walls, doors, windows and staircases to name a few. These objects are parametric in 3ds Max, which gives them an advantage over imported geometry from CAD programs. In this first part, you learn how to build walls, doors and windows.

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    Using Simple Keyframing

    by 3dsMaxHowTos 20,323 views

    Level: Beginner
    Recorded in: 3ds Max 2010
    Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-ANI_autoset­-key_smp-kfrm.zip
    Desciption: This movie introduces the basic concept of keyframing, in essence recording the state of an object at a moment in time. Here you will learn about two keyframing techniques in 3ds Max called Auto Key & Set Key. Which one you eventually use depends on your personal preference and the project you are working on.

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    Animating Facial Expressions Using the Morpher Modifier -- Part 1

    by 3dsMaxHowTos 30,255 views

    Level: Advanced
    Recorded in: 3ds Max 2011
    Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-CHR_morphin­g.zip
    Description: In this part 1 movie, you take a look at the concepts of morphing in both 2D and 3D. When you are comfortable with the basics, you move on to analyze a scene you will ultimately use to animate a character's facial expressions to hear him speak a few famous words.

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    Using the Slate Material Editor

    by 3dsMaxHowTos 25,994 views

    Level: Intermediate
    Recorded in: 3ds Max 2011
    Description: This movie introduces the Slate Material Editor, with its node-based and wiring approach to creating materials. You will learn about the graphical user interface and basic operations to create materials and shader trees.

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    Simulating Exterior Lighting with the Scanline Renderer

    by 3dsMaxHowTos 34,442 views

    Level: Intermediate
    Recorded in: 3ds Max 2011
    Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-LIT_lightin­g_ext-lit-scan.zip
    Description: This movie shows how to set up an exterior scene using the Scanline Renderer. You will learn how to simulate direct Sunlight but also global illumination (indirect lighting) using a variety of methods.

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    Using File Link

    by 3dsMaxHowTos 11,862 views

    Level: Intermediate
    Recorded in: 3ds Max 2010
    Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-INT_acad_fi­le-link.zip
    Description: This movie shows how to use the File Link feature to link DWG files to 3ds Max. When you make a change to the DWG file in its originating CAD application, you can then reload the changes to reflect in your 3ds Max scene, while preserving work you may have done on materials, mapping & lighting.

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    Creating Volumetric Clouds - Part 1

    by 3dsMaxHowTos 18,194 views

    Level: Advanced
    Recorded in: 3ds Max 2011
    Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-DFX_3D-clou­ds.zip
    Decription: This movie shows you one way of simulating 3D clouds. It relies on a combination of particles and judicious material management. This first part shows you how to set up your particle system to get interesting cloud concentration.

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    Creating Environments -- Part 1

    by 3dsMaxHowTos 61,182 views

    Level: Advanced
    Recorded in: 3ds Max 2011 -- CityScape 1.8
    Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-PRJ_creatin­g-env.zip
    Description: PixelActive CityScape is an interactive tool for creating large 3D environments that you can export to 3ds Max via FBX. A free promotional version of CityScape ships with 3ds Max 2011 and is found in the /support/partners folder. CityScape creation elements include terrain, roads, water, props and other features for use in video games and other simulations. In this Part 1 movie, you learn basic manipulation in CityScape to create a simple environment that you later export to 3ds Max for rendering.

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