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Autodesk

Autodesk Maya

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    Autodesk Maya 2011 Software — General Animation Overview

    by Autodesk 198,077 views

    Maya delivers a broad range of specialized tools for keyframe, procedural, and scripted animation. Learn more about the features in Autodesk Maya 3D animation, modeling, visual effects, rendering, and compositing software: http://www.autodesk.com/maya-features

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    Autodesk Maya 2011 Software — Modeling Overview

    by Autodesk 101,226 views

    Maya software offers a rich feature set for 3D modeling, including NURBS, Subdivision Surfaces, and an extensive Polygon toolset. Learn more about the features in Autodesk® Maya® 3D animation, modeling, visual effects, rendering, and compositing software. http://www.autodesk.com/maya-features

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    Autodesk Maya 2011 Software — Rendering Overview

    by Autodesk 67,704 views

    Overview video of the Maya rendering and imaging tools. Learn more about the features in Autodesk® Maya® 3D animation, modeling, visual effects, rendering, and compositing software: http://www.autodesk.com/maya-features

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    Autodesk Maya 2011 software — Dynamics & Effects Overview

    by Autodesk 73,896 views

    Maya software offers innovative dynamic simulation features to help you create stunning effects. Learn about the features in Autodesk® Maya® 3D animation, modeling, visual effects, rendering, and compositing software: http://www.autodesk.com/maya-features

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    Modeling with Dynamics Part 1

    by Autodesk 8,153 views

    Follow technical director David Lightbown as he describes how to use Maya dynamics as an effective modeling tool.

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    Modeling with Dynamics Part 2

    by Autodesk 3,375 views

    Follow technical director David Lightbown as he describes how to use Maya dynamics as an effective modeling tool.

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    Hyper-Real Hand Modeling Part 1a

    by Autodesk 45,230 views

    Follow CG artist Jeff Unay as he shows how to create a realistic human hand using Maya and Mudbox.

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    Hyper-Real Hand Modeling Part 1b

    by Autodesk 12,425 views

    Follow CG artist Jeff Unay as he shows how to create a realistic human hand using Maya and Mudbox.

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    Hyper-Real Hand Modeling Part 2a

    by Autodesk 10,638 views

    Follow CG artist Jeff Unay as he shows how to create a realistic human hand using Maya and Mudbox.

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    Hyper-Real Hand Modeling Part 2b

    by Autodesk 21,235 views

    Follow CG artist Jeff Unay as he shows how to create a realistic human hand using Maya and Mudbox.

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    Sublimating Objects Part 1

    by Autodesk 6,580 views

    Follow Sergey Tsyptyn as he shows some magic tricks on using dynamics in Maya to sublimate an object.

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    Sublimating Objects Part 2

    by Autodesk 3,361 views

    Follow Sergey Tsyptyn as he shows some magic tricks on using dynamics in Maya to sublimate an object.

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    Enhanced Skinning Workflow — Maya 2011 New Features

    by Autodesk 130,740 views

    With Autodesk Maya 2011, you can create better skinned characters with more realistic deformations in less time. New skinning tools and workflows include a dual quaternion option for smooth skinning, interactive volume binding, multiple enhancements to the Paint Skin Weights tool, deformer weight mirroring, and a surface falloff mode for the Wrap deformer.

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    Accelerated 3D Editorial — Maya 2011 New Features

    by Autodesk 120,983 views

    Accelerate pre-visualization and virtual movie-making production with new 3D Editorial capabilities in Maya. The new Camera Sequencer enables artists to layout and manage multiple camera shots in a single animation sequence. Start laying out shots in Maya, or import an EDL in FCP or AAF formats from editorial with associated movie, audio, and time code information. Then change the timings of shots, create alternate versions, and use Playblast to playback and review the sequence before optionally re-exporting an EDL to editorial for further refinement.
    http://www.autodesk.com/maya-trial

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    Enhancements to Assets and File Referencing — Maya 2011 New Features

    by Autodesk 37,096 views

    More easily segment, re-use and exchange data with or without file referencing. Data can be exported and imported as offline files to flexibly partition scenes, while reference edits can be imported, exported, and removed without unloading. A new option to create assets with transforms (DAG assets) enables them to be directly positioned, parented, instanced, and light-linked, streamlining the most common assets workflows. Other assets enhancements include creation from template, automatic template binding based on a user-defined mapping, and extended black box support.

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    Non-Destructive Live Retargeting — Maya 2011 New Features

    by Autodesk 57,238 views

    More quickly and easily reuse, correct, and enhance motion-capture and certain other animation data with a new non-destructive retargeting workflow which uses the Autodesk® HumanIK® (HIK) libraries. Transfer animation from one character to another and adjust retargeting parameters live to see and edit results without the need to re-bake.

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    Autodesk Maya 2011 — Enhanced UI

    by Autodesk 16,884 views

    Autodesk® Maya® 2011 software video on the new enhanced user interface (UI). Learn about the features in Autodesk® Maya® 3D animation, modeling, visual effects, rendering, and compositing software: http://www.autodesk.com/maya-features

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    Sending a character from Maya to Softimage with ICEFlow - Part 1

    by MayaHowTos 9,122 views

    This movie shows how to share data between Maya 2011.5 and Softimage 2011.5.

    Level: Intermediate
    Recorded in: Maya 2011.5 / Softimage 2011.5
    Files used: http://areadownloads.autodesk.com/wdm/maya/MAYA-HTM-INT_Maya­_Softimage_ICEflow_Assets.zip

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    Creating Bezier Curves

    by MayaHowTos 14,591 views

    Level: Beginner
    Recorded in: Maya 2011
    Description: This movie shows how to create and edit bezier NURBS curves.

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    Exporting and Importing Offline Edits

    by MayaHowTos 8,903 views

    Level: Intermediate
    Recorded in: Maya 2011
    Description: This movie shows how to export reference edits to an offline file.

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    Using Interactive Skin Binding

    by MayaHowTos 20,216 views

    Level: Intermediate
    Recorded in: Maya 2011
    Description: This movie shows how to efficiently set initial weights on a mesh. This is best used as a compliment to the Paint Skin Weights tool.

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    Controlling Color Profile on HDR Images Using Color Management in Render View

    by MayaHowTos 12,957 views

    Level: Intermediate
    Recorded in: Maya 2011
    Description: This movie shows how to use color management to control the color profile associated with an HDR image in the Render View.

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    Controlling Color Profile Using Color Management

    by MayaHowTos 8,900 views

    Level: Intermediate
    Recorded in: Maya 2011
    Description: This movie show how to use color management to control the color profile associated with a rendered texture.

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    Setting nParticle Per-Vertex Attributes

    by MayaHowTos 6,754 views

    Level: Intermediate
    Recorded in: Maya 2011
    Description: This movie shows how to tweak per-vertex shading attributes.

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    Sending a character from Maya to Softimage with ICEFlow - Part 1

    by MayaHowTos 9,122 views

    This movie shows how to share data between Maya 2011.5 and Softimage 2011.5.

    Level: Intermediate
    Recorded in: Maya 2011.5 / Softimage 2011.5
    Files used: http://areadownloads.autodesk.com/wdm/maya/MAYA-HTM-INT_Maya­_Softimage_ICEflow_Assets.zip

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