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Particle Test
yorkshirerifles
62 views
Just a particle test for fire and smoke. Made from images of smoke.
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Spotting and Reactive Fire In Action
yorkshirerifles
238 views
And 8 months later ... some actual rough gameplay. All art is still placeholder.
Shows off a battle against the Ai ... which they were winning. Features spotting (conceale...
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Healing and Medivac Test
yorkshirerifles
76 views
Quick test of healing wounded squad members and evacuating critically wounded troops before they bleed to death ... which happens to the second critical casualty at the end...
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Artillery and Airstrike Test
yorkshirerifles
101 views
Basic effects for artillery and airstrike support. Eventually they'll have shockwaves and slightly more interesting stuff when I actually get around to doing the art for it...
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Railgun Test Plus Others
yorkshirerifles
145 views
Weapon and basic particle test, mainly for checking that the Railgun will blast through objects and keep going. Also various other non-traditional weapons like mortar, ligh...
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Dazzle Shield Test
yorkshirerifles
171 views
Test of a "shield" using an animated "razzle dazzle style" - see WW1 warship camouflage, it's cool. Shield reduces accuracy of incoming fire. Also a test of indirect fire ...
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Deployment and Equipment Testing
yorkshirerifles
160 views
As ever, WIP with placeholder art ...
Quick look at the one-off battle mode options and the squad members' selection, deployment and equipment interface. Difficulty sett...
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Strategy To Tactical Test
yorkshirerifles
205 views
Test of moving from the Civ-lite-esque, macro-management, strategy part of the game into the squad tactics battle part akin to the original X-Com and Laser Squad.
As ev...
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strategyMap Turn Test1
yorkshirerifles
178 views
Test of player and Ai Factions after massive bughunting expedition ... IRL not in-game ...
Ai factions build up defenses or arsenals depending on randomized faction stra...
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StrategyMap Test 2: Player Faction
yorkshirerifles
208 views
A few basic art assets creep in, but mostly still placeholder stuff.
I've come up with a simple script for procedural generating the campaign area, and randomizing the s...
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