As someone said before, the old Everquest (1999 to say 2001) was horribly tedious, flawed, and clumsy. PvP was imbalanced, solo play was impossible for the majority of classes, travel times were HUGE, and death penalties were unbelievably harsh.
But, with all of that, and indeed BECAUSE all of that, you really valued your character more. Your character represented countless hours of boredom, tedium, pain, suffering. And because of that, when you were sitting in front of the bank in kelethin on your level 50 character, you felt proud. People saw your guy and were in awe. And when you grouped with other people at maximum level, it was truly something special. The culminations of thousands upon thousands of hours of work.
I miss that. I miss those feelings of honor and reverence that came with being surrounded by high-level characters. I miss that hardship. In WoW, EQ2, Vanguard, being high level doesn't signify a whole lot, but in EQ1 man...yeah.
As someone said before, the old Everquest (1999 to say 2001) was horribly tedious, flawed, and clumsy. PvP was imbalanced, solo play was impossible for the majority of classes, travel times were HUGE, and death penalties were unbelievably harsh.
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