As I watch this, I tell my German girlfriend about it, who responds "yes very famous behaviour, and then they leave their towels on the loungers to reserve them for the rest of the day". She knows.
Hey thanks for your comments over on mindstorm!
Keep your eyes peeled for V0.9 - not long now before out of beta. Will have some serious speed/memory performance enhancements for large dynamic scenes, plus support for multiple scene graphs and various other things.
No, you may not mix on my equipment using those claws.
Yeah that's what I mean, we're on the same page - primary message in Zen is that there is nothing more than can be seen and observed, and that our interpretation/identity of it is considered to be extra layers.
Large WebGL apps tend to look great in Chromium but awful in Minefield, which is just glacial by comparison.
What a little slice of heaven this game is.
The first video game I've played since 1998.
I was going to say "duh, parallel architecture, what's new about that" then I saw the 960 cores and 3732 teraflops written on the board behind her.
I wish I was an influential director; I would make a movie (a good one) of a Gibson novel, maybe Cound Zero. And make it really gritty and real. And have a Front 242 track in there somewhere.
I'm watching the Alan Smithee cut right now on DVD, in which this scene and many others has had all the coolness and mystery dumbed out of it like a TV show, with re-dubbed voices, foley effects, and an incessant narration that sounds like Smokey Bear. Avoid that cut.