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SMACJam #3 - 3 Hours before deadline
warrozo
142 views
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SMACJam #2 - End of day two!
warrozo
234 views
A few new features, a basic menu system and you can see that I suck at my own game.
Big thanks to Bryce Pelletier for the testing - http://twitter.com/brycepelletier
Rea...
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SMACJam - So far...
warrozo
92 views
My attempt to create a game in 72 hours, 40 hours in.
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Final Project - Target Recognition
warrozo
33 views
Very, very short video showing the AI reacting to targets in their vision.
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Thantaphobia Inventory Update
warrozo
66 views
UDK using SQLite along with a bunch of other persistence features. Can't wait to get more out to show...
Music from here - http://www.newgrounds.com/audio/listen/439120
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LD48 The making of City Runner Timelapse
warrozo
168 views
My timelapse of 48 hours of development for Ludum Dare - #LD48 - my entry can be found here - http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=4668
I reall...
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Inventory system working!
warrozo
353 views
A bit of progress within the engine, next step is to tidy up and add in notifications for the player.
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Rampant Studios - What are we up to?
warrozo
461 views
We are a new game development studio. Announcing our new project and collaboration with Bamboo Raven.
If you have any questions or comments please send them to dan@rampa...
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28 Carrots Later Promo
warrozo
52 views
Just a quick promo of 28 Carrots later so far, Please remember that this is in Alpha stages and the artwork is nowhere near final yet.
However, Enjoy!
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28 Carrots Later - Pathfinding
warrozo
85 views
A tech demo showing off the 28 Carrot's path finding system based on the NeoAxis GridPathFindSystem, if alerted the AI will run at you if it has a clear line of sight, howe...
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