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XNA ~ Tile Map Editor again
w00dyblack
134 views
This vid is really a response to a comment on my previous vid :
@TledgEs Thanks. well the grid on the right isnt the way the tilesheet is laid out - the grid is elemen...
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XNA ~ Tile map editor
w00dyblack
167 views
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XNA Game Progress #20 ~ a slight detour
w00dyblack
318 views
A brief detour from the overhead idea (eh.. I got bored.. ) - the library ive made for my project and the element and level editor are quite flexible - didnt take too long ...
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XNA 2d Overhead Game progress #19 and a half
w00dyblack
224 views
Abit unfair as players can damage enemies but enemies cant damage players.. and they dont have any sort of AI piped into them at the moment either..
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XNA game progress #19 ~ some random testing
w00dyblack
110 views
testing some stuff Ive added this weekend.
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XNA Reflective Sheild
w00dyblack
133 views
Added a reflective shield.. and started putting some of the powerups and items that have been in previous versions back in. I want to post a vid of the level and element ed...
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Farseer 3.3.1 - DebugView
w00dyblack
366 views
Reweritten afew bits to work with the latest release of the Farseer Physics Engine. Video switches back and forth between Farseers debug view - which Ive struggled to get ...
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XNA Game Progress #16
w00dyblack
115 views
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Game Progress #15
w00dyblack
50 views
The original idea of having the blue and red projectiles was the blue ones would freeze enemies - finally got round to putting that in.
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XNA Game Progress #14 and a half
w00dyblack
96 views
ha, putting that green stuff on the floor game me an idea..
quite funny to see cute little characters dying in pools of blood - i dunno if I'll keep this in..
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