@nineballssj9 You need a pause condition somewhere high level which all components of you game can access. I would put a simple Pause Boolean in your main game class and have it public. Then you want to have a condition which checks if pause is true before running update logic. Simply check if th...
lol @0:38 Death Mountain!
Looks great tafman, good work, sound is on point too and well encoded for the youtube.