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Rotoscoping a Character #5
uomoartificiale
82 views
Rotoscpe test for a game. The cycle is made by different states locked together: run stoprun idle startrun
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Rotoscoping a Character #4
uomoartificiale
39 views
This is a variation of this one: http://www.youtube.com/watch?v=KLSzzHiX7Gc
features a 180 rotation of the character followed by a mirrored idle animation. using the rotat...
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Rotoscoping a Character #3
uomoartificiale
29 views
This is a test for chaining animations. Every action is in a separate clip. Stand Walk Start Stop.
They will be chained gameplay-wise.
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Rotoscoping a Character #2
uomoartificiale
68 views
Walk cycle extacted from a linear walk in front of the camera.
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Rotoscoping a Character #1
uomoartificiale
65 views
This is an early test for a rotoscoped game character, The project is very early but I'm really determined to make it happen. This tecnique is really facinating.
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Rotoscoping Test #1
uomoartificiale
50 views
This is my first Rotoscoping animation. Just a quick test I did in a couple of hours to test the rotoscoping pipeline.
The film was shot at 12fps then exported in single f...
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RAW-AnotherWorld Ipolinux
uomoartificiale
95 views
Early build of RAW AnotherWorld Rewritten engine by Gregory Montoir. Looks and controls good even with standard SDL input. No audio. Still puzzled by the decision to stop d...
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REminescence/Flashback Ipodlinux Port #1
uomoartificiale
56 views
Early build of the REminescence rewritten engine for Flashback by the great Gregory Montoir (http://cyxdown.free.fr/reminiscence).
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Bank Rob 0.01 ...week update #1
uomoartificiale
361 views
hands & grenades / basic melee / basic die & revive routine (weapon gets detached)
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Bank Rob 0.01 ...is it fun to control?
uomoartificiale
206 views
a test of the control system, just for fun. I added some default weapon sounds, some weapon physics properties. There's a new shotgun weapon. Several things should be fixed...
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