Uploaded videos
1-10 of 63-
auto trace with ASPro8
ullebulle
315 views
Created with Anime Studio Pro http://my.smithmicro.com/anime
-
ball perpective shadow
ullebulle
284 views
Created with Anime Studio Pro http://my.smithmicro.com/anime
-
Anime Studio Working with Blend Morphs and locked bones
ullebulle
4,849 views
Created with Anime Studio http://my.smithmicro.com/anime
This is made with Anime Studio Pro 6, used Blend Morphs for the character and used locked bones tip from "Selgin" ...
-
longhead
ullebulle
304 views
Created with Anime Studio http://my.smithmicro.com/anime
A rough test of a head and bodyturn with ASP 6 "Blend Morphs" tool
-
VictoriaPlum
ullebulle
165 views
Created with Anime Studio http://my.smithmicro.com/anime
-
synfig march challenge "monster"
ullebulle
3,775 views
My entry into the synfig "monster" challenge....monster?....well, at least he think he is.....
-
underwater version2
ullebulle
1,795 views
added some jellyfishes and a discusfish, i also made a soundtrack for the video.
All animation is made in Synfig and music is made in Logic 8
http://www.synfig.org
-
underwater (Synfig exemple using "random" convert)
ullebulle
9,110 views
The animated parts are made only by using the "random" convert in Synfig, except for the bubbles going up.The sideway is random and so is all water movements, plants and li...
-
room v.4
ullebulle
2,058 views
I played some with warping images and walls to make the right perspective, also the plant layer for explosion, and of course, a bouncing ball.
I fixed the jagged edges wit...
-
saying synfig
ullebulle
1,514 views
Further testing, working with waypoints and keyframes and also masking.
file: http://www.musikboden.se/synfigfiles/saying_synfig.sifz
Advertisement










Play all(1)