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I put some units into a maze to show the smooth nature of my group formations and also, to show that the pathfinding does work.
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This is the 2D RTS -Breech- I've been creating in Java. It has group formations, pathfinding, and FSM AI. I made the sprites using a python scrip...
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I created the graphics and animations, and helped to tie it to the finite state machine.
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this is a program I wrote in Java to test 2D collision detection. Rectangle hitting rectangle and circle hitting circle is pretty strait-forward. ...
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I used a-star pathfinding, but, after a route has been found, it checks for line clearance between non-neigboring points to optomize the path with ...
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created in blender 2.49 and 2.5. I (Tyler Griffin) modeled the interior cavern, modeled and rigged the dragon and night. I animated the entire in...
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Created in blender 2.49. Used 65 computers to farm out the render. took about 5 hours to render this one. sound edited in blender 2.49.
All abo...
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