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Framework '09: Design Aikido - Chris Avellone 11/11 tsumea - 481 views - 4 weeks ago
Opening keynote and presentation

Tony Reed, Event organiser
Chris Avellone, Creative Lead & Co-Owner, Obsidian Entertainment

Design Aikido focuses heavily on the changing needs of today's gamer and looks at the importance of story in games in the future.

Chris was the Lead Designer on Star Wars Knights of the Old Republic II: The Sith Lords, moved on to a Senior Design role on Neverwinter Nights 2 and Mask of the Betrayer, worked briefly as the Creative Lead of the Aliens RPG, and then went back to lead design on Alpha Protocol, Obsidian's espionage RPG.

www.framework.net.au
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Framework '09: Design Aikido - Chris Avellone 10/11 tsumea - 479 views - 4 weeks ago
Opening keynote and presentation

Tony Reed, Event organiser
Chris Avellone, Creative Lead & Co-Owner, Obsidian Entertainment

Design Aikido focuses heavily on the changing needs of today's gamer and looks at the importance of story in games in the future.

Chris was the Lead Designer on Star Wars Knights of the Old Republic II: The Sith Lords, moved on to a Senior Design role on Neverwinter Nights 2 and Mask of the Betrayer, worked briefly as the Creative Lead of the Aliens RPG, and then went back to lead design on Alpha Protocol, Obsidian's espionage RPG.

www.framework.net.au
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Framework '09: Design Aikido - Chris Avellone 9/11 tsumea - 527 views - 4 weeks ago
Opening keynote and presentation

Tony Reed, Event organiser
Chris Avellone, Creative Lead & Co-Owner, Obsidian Entertainment

Design Aikido focuses heavily on the changing needs of today's gamer and looks at the importance of story in games in the future.

Chris was the Lead Designer on Star Wars Knights of the Old Republic II: The Sith Lords, moved on to a Senior Design role on Neverwinter Nights 2 and Mask of the Betrayer, worked briefly as the Creative Lead of the Aliens RPG, and then went back to lead design on Alpha Protocol, Obsidian's espionage RPG.

www.framework.net.au
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Game Connect 07 - Xbox 360 vs PS3 vs Wii debate 1/6 tsumea - 2,855 views - 1 year ago
Game Connect: Asia Pacific 07 presentation

Saturday 4:50 - 5:50pm: PlayStation 3 vs Wii vs Xbox 360 : Which console will deliver the great games of the future? Participants: Tony Albrecht, Cameron Dunn, David Hewitt

The PlayStation 3 vs Wii vs Xbox 360 debate was one of the highlight sessions (one of many!) at the conference, and will be remembered for many things such as David Hewitt's sidesplitting presentation, Tony and Cameron's dodgy moustaches, and the introduction of the "Tony" scale. How many Tony's does it take to render fun? 2.

The debate was helmed by The Age journalist, Jason Hill, (who also runs Screenplay), and the speakers were:

Tony Albrecht, Senior Engine Programmer, Pandemic Studios (for Playstation 3)
Cameron Dunn, Chief Technical Officer, IR Gurus (for Xbox 360)
David Hewitt, Creative Director, Tantalus (for Nintendo Wii)

It's a lighthearted and very humorous debate, and I give it 5 out of 5 Tony's.
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Game Connect 07 - Xbox 360 vs PS3 vs Wii debate 2/6 tsumea - 1,097 views - 1 year ago
Game Connect: Asia Pacific 07 presentation

Saturday 4:50 - 5:50pm: PlayStation 3 vs Wii vs Xbox 360 : Which console will deliver the great games of the future? Participants: Tony Albrecht, Cameron Dunn, David Hewitt

The PlayStation 3 vs Wii vs Xbox 360 debate was one of the highlight sessions (one of many!) at the conference, and will be remembered for many things such as David Hewitt's sidesplitting presentation, Tony and Cameron's dodgy moustaches, and the introduction of the "Tony" scale. How many Tony's does it take to render fun? 2.

The debate was helmed by The Age journalist, Jason Hill, (who also runs Screenplay), and the speakers were:

Tony Albrecht, Senior Engine Programmer, Pandemic Studios (for Playstation 3)
Cameron Dunn, Chief Technical Officer, IR Gurus (for Xbox 360)
David Hewitt, Creative Director, Tantalus (for Nintendo Wii)

It's a lighthearted and very humorous debate, and I give it 5 out of 5 Tony's.
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Game Connect 07 - Xbox 360 vs PS3 vs Wii debate 3/6 tsumea - 551 views - 1 year ago
Game Connect: Asia Pacific 07 presentation

Saturday 4:50 - 5:50pm: PlayStation 3 vs Wii vs Xbox 360 : Which console will deliver the great games of the future? Participants: Tony Albrecht, Cameron Dunn, David Hewitt

The PlayStation 3 vs Wii vs Xbox 360 debate was one of the highlight sessions (one of many!) at the conference, and will be remembered for many things such as David Hewitt's sidesplitting presentation, Tony and Cameron's dodgy moustaches, and the introduction of the "Tony" scale. How many Tony's does it take to render fun? 2.

The debate was helmed by The Age journalist, Jason Hill, (who also runs Screenplay), and the speakers were:

Tony Albrecht, Senior Engine Programmer, Pandemic Studios (for Playstation 3)
Cameron Dunn, Chief Technical Officer, IR Gurus (for Xbox 360)
David Hewitt, Creative Director, Tantalus (for Nintendo Wii)

It's a lighthearted and very humorous debate, and I give it 5 out of 5 Tony's.
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Game Connect 08 - What Makes a Good Game - a critics perspective 1/4 tsumea - 5,533 views - 6 months ago
Ben 'Yahtzee' Croshaw

Ben 'Yahtzee' Croshaw is a game reviewer who shot to fame with Zero Punctuation, a weekly series of video reviews for the Escapist online gaming magazine, which became widely viewed and beloved by players and developers alike for their quickfire, no-holds-barred approach to game criticism.

He has also worked in development as a writer for several local studios and as a designer with Brisbane indie developer Aberrant Entertainment, as well as his own personal game projects.
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Game Connect 08 - What Makes a Good Game - a critics perspective 2/4 tsumea - 2,859 views - 6 months ago
Ben 'Yahtzee' Croshaw

Ben 'Yahtzee' Croshaw is a game reviewer who shot to fame with Zero Punctuation, a weekly series of video reviews for the Escapist online gaming magazine, which became widely viewed and beloved by players and developers alike for their quickfire, no-holds-barred approach to game criticism.

He has also worked in development as a writer for several local studios and as a designer with Brisbane indie developer Aberrant Entertainment, as well as his own personal game projects.
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Game Connect 08 - What Makes a Good Game - a critics perspective 3/4 tsumea - 1,866 views - 6 months ago
Ben 'Yahtzee' Croshaw

Ben 'Yahtzee' Croshaw is a game reviewer who shot to fame with Zero Punctuation, a weekly series of video reviews for the Escapist online gaming magazine, which became widely viewed and beloved by players and developers alike for their quickfire, no-holds-barred approach to game criticism.

He has also worked in development as a writer for several local studios and as a designer with Brisbane indie developer Aberrant Entertainment, as well as his own personal game projects.
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Game Connect 08 - Bringing deBlob to Reality 1/7 tsumea - 242 views - 6 months ago
Nick Hagger, Creative Director, Blue Tongue (THQ)
Terry Lane, Art Director, Blue Tongue (THQ)

Nick has been working in the games industry for over a decade and is currently Blue Tongue's Creative Director. He's had a number of roles in game design and production and leads one of Blue Tongue's development teams. He's been a project director for a number of Blue Tongue's titles including Jurrassic Park: Operation Genesis, Barnyard, and most recently de Blob.

Terry Lane has been working as a video game artist since 1995. His first job as lead concept artist on the notorious PC smash, Carmageddon, gave him the opportunity to work as a modeller, animator, lead artist, and creative director for nine years before moving to Australia with his family. Today, Terry is the studio art director for Blue Tongue (THQ) where he's helped them create titles like Nick Toons Unite!, Barnyard, and de Blob.
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Game Connect 08 - Bringing deBlob to Reality 2/7 tsumea - 125 views - 6 months ago
Nick Hagger, Creative Director, Blue Tongue (THQ)
Terry Lane, Art Director, Blue Tongue (THQ)

Nick has been working in the games industry for over a decade and is currently Blue Tongue's Creative Director. He's had a number of roles in game design and production and leads one of Blue Tongue's development teams. He's been a project director for a number of Blue Tongue's titles including Jurrassic Park: Operation Genesis, Barnyard, and most recently de Blob.

Terry Lane has been working as a video game artist since 1995. His first job as lead concept artist on the notorious PC smash, Carmageddon, gave him the opportunity to work as a modeller, animator, lead artist, and creative director for nine years before moving to Australia with his family. Today, Terry is the studio art director for Blue Tongue (THQ) where he's helped them create titles like Nick Toons Unite!, Barnyard, and de Blob.
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Game Connect 08 - Bringing deBlob to Reality 3/7 tsumea - 66 views - 6 months ago
Nick Hagger, Creative Director, Blue Tongue (THQ)
Terry Lane, Art Director, Blue Tongue (THQ)

Nick has been working in the games industry for over a decade and is currently Blue Tongue's Creative Director. He's had a number of roles in game design and production and leads one of Blue Tongue's development teams. He's been a project director for a number of Blue Tongue's titles including Jurrassic Park: Operation Genesis, Barnyard, and most recently de Blob.

Terry Lane has been working as a video game artist since 1995. His first job as lead concept artist on the notorious PC smash, Carmageddon, gave him the opportunity to work as a modeller, animator, lead artist, and creative director for nine years before moving to Australia with his family. Today, Terry is the studio art director for Blue Tongue (THQ) where he's helped them create titles like Nick Toons Unite!, Barnyard, and de Blob.
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tsumea  
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tsumea.com focuses on the game development industry in Australia and New Zealand. In this channel, we'll provide the media we've captured over the years from conferences like Free Play and Game Connect: Asia Pacific, as well as any other events we attend.

Intro music in our videos created by CoolCol J.
Country:
Australia
Recent Activity  
tsumea uploaded a new video (4 weeks ago)
Opening keynote and presentation

Tony Reed, Event organiser
Chris Avellone, Creative Lead & Co-Owner, Obsidian Entertainment

Design Aikido focuses...   more
 
 
tsumea uploaded a new video (4 weeks ago)
Opening keynote and presentation

Tony Reed, Event organiser
Chris Avellone, Creative Lead & Co-Owner, Obsidian Entertainment

Design Aikido focuses...   more
 
 
tsumea uploaded a new video (4 weeks ago)
Opening keynote and presentation

Tony Reed, Event organiser
Chris Avellone, Creative Lead & Co-Owner, Obsidian Entertainment

Design Aikido focuses...   more
 
 
tsumea uploaded a new video (4 weeks ago)
Opening keynote and presentation

Tony Reed, Event organiser
Chris Avellone, Creative Lead & Co-Owner, Obsidian Entertainment

Design Aikido focuses...   more
 
 
tsumea uploaded a new video (4 weeks ago)
Opening keynote and presentation

Tony Reed, Event organiser
Chris Avellone, Creative Lead & Co-Owner, Obsidian Entertainment

Design Aikido focuses...   more
 
Channel Comments (5)
dylophosaurus (3 weeks ago)
thanks for uploading the jonathan blow lecture, I loved it
tpiom (4 weeks ago)
THANKS A LOT FOR SHARING AVELLONE's PRESENTATION! I LOVE IT.
thefeebleboosh (2 months ago)
Thanks so much for uploading all of this
FALCONLICK (4 months ago)
You guys are awesome
s1ight1y (5 months ago)
Thanks so much for the Jonathan Blow Free Play keynote!