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Game Connect 07 - Secret Alchemy For Creating Outstanding Ne
Game Connect: 2007
More! Secret Alchemy For Creating Outstanding Next Gen Visuals
This presentation will explore the creative process and technologies behind visually stunning games. The demands of the consumer are ever growing, more complex, more realistic, more lifelike. More work. Two of Pandemic Studios' graphics team discuss the ways to get the most out of the current platforms and create the wow factor the public craves. The talk concludes with an amazing onslaught of highly secret industry-leading tips and tricks.
Audience: Artists
Adam Myhill, Sr. Technical Artist, Pandemic Studios
Adam works for Pandemic Studios Brisbane as a Sr. Technical artist, with a focus as Interactive Director of Photography. He has a deep passion for lighting, shaders and real-time camera systems. He previously worked at EA Canada for 10 years as an Art Director and CG Supervisor shipping over 21 games like NBA STREET, SSX, James Bond 007, NBA Live and Need for Speed. Before gaming Adam worked as a commercial fashion, product and portrait photographer. In his spare time when he has the energy, he builds robots which make art.
Kirk Gibbons, Art Director, Pandemic Studios
With a 10 year history in creating innovative interactive experiences, Kirk has directed industry-leading teams in both games and on the web. Currently, Kirk is an Art Director at Pandemic Studios in Brisbane focusing on creating an innovative Next Gen Title. Prior to Pandemic, Kirk was the creative director on NBA Street Next Gen and the Art Director of the multi-platinum NBA Street Series: V3 and Vol.2, at EA Canada. He is passionate about creating innovative interactive visuals and inspiring the teams and talent that create them. He has a B.F.A. from The Art Center College of Design in Los Angeles and a Degree in Psychology from the University of California at Santa Barbara.
Free Play 2007 - Keynote Lecture Robert J Spencer
The paramount importance of independent games, and how they are crucial to games development as an art form.
Game Connect 07 - Opening Presentation
Tom Crago, CEO of Tantalus and President of the Game Developers Association of Australia (GDAA) opens the Game Connect: Asia Pacific 2007 conference in Melbourne in this keynote.
He is joined by Randall Straw (Executive Director, Multimedia Victoria), and Greg Bondar (GDAA CEO) in providing an overview of the current state of the Australian games industry, the Game Connect conference, and the support from Multimedia Victoria.
Free Play 2007 - Why I Really Still Love You
Newbie game developers are everywhere, but their love of game development is often short lived; like puppy love it goes away real quick when the going gets rough. So how do great developers maintain the love through the tough times and, perhaps more importantly, why do they stick it out? Veteran insiders express the real reasons why they still love games development.
David Hewitt (Creative Director at Tantalus)
Eve Penford-Dennis (Senior Art Tutor at AIE, previously from Psygnosis, System 3, Infogrames and Atari)
Andrei Nadin (Producer at Tantalus)
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