Uploaded videos
1-10 of 17-
Dissolve Effect made with Blender 2.62 HD
treadgaming
38 views
Made by following this tutorial: http://blenderdiplom.com/index.php/tutorials/item/78-tutorial-dissolve-your-logo-in-blender-262
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Desert Scene Blender 2.62 Full HD (Improved)
treadgaming
406 views
So, I updated the desert scene to end more smoothly. Enjoy!
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Desert Scene made in Blender 2.62 Full HD
treadgaming
205 views
So, new tutorials from the Nature Academy by Andrew Price, and this is my version of the Desert scene...
I'm re-rendering it to end more smoothly...
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Blender 2.61 Camera Tracking - Futuristic Work
treadgaming
492 views
So, I wanted to try the new Camera Tracking functionality in Blender 2.61, I recorded a clip at work, and added some futuristic screen, Suzanne monkey from blender, and som...
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Up-Close Grass Animation made in Blender 3D 2.60a
treadgaming
333 views
Animation made in Blender 3D 2.60a based on a tutorial in Andrew Price's Nature Academy.
The damn baking took ages, but it seems it may not have been necessary actually....
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TreadGaming Enclosure, Black
treadgaming
140 views
This is an enclose I've been working on made totally in Blender (which is the reason for the other Blender videos which was made learning Blender)! It is printed using a Ma...
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Grass Animation made in Blender 3D 2.60a HD
treadgaming
1,868 views
So, I updated the grass animation! Now the flowers move too! Also, the mountain is more correct with the fog at the top of the mountain. Oh, and I added a Tree! :)
Next ...
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Fiverr "Etch A Sketch" the "RunningMan" from the Treagaming logo
treadgaming
98 views
So, I thought it would be fun to test Fiverr, and I stumble upon someone doing an animation using a "Etch A Sketch" and thought it could be fun to try the "RunningMan" from...
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Treadgaming Logo Test 3
treadgaming
142 views
Just did some small updates to the logo animation I did 3 months ago... More massive now... still not done though... as always, work in progress :)
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Mountain animation made in Blender 3D 2.59
treadgaming
8,192 views
I just realised that maybe I should have added some turbulence of snow in the beginning to simulate the "helicopter" being close to the ground.. maybe I add that too later....
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