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Modeling Cloths And Armor in 3D Studio Max 2012 Part01
TraptCG
82 views
Part 01 of 02
Clothing and Armor modeling work flow on a character
Use free form modeling tools, edit poly tools, the shell modifier, turbosmoother modifier
Part 02 found o...
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Create Caustics in 3D Studio Max 2012
TraptCG
199 views
This is an introduction to creating caustics in 3D studio max. Visit the traptcg.com web site for more tutorials.
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3D Studio Max Intro To MassFX
TraptCG
425 views
Introduction to the new MassFX physic simulator in 3D Studio Max 2012
We will create a falling objects and objects that are animated slamming into other objects.
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3D Studio Max Cool Sphere Lighting Effect
TraptCG
1,180 views
-Create a Volume Light effect in 3D Studio Max
-We will use the Volu.Select modifier with a texture to delete parts of a sphere.
-We will use a light with 2 sided shadow ca...
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Intro to UDK Building a Game Environment Part02
TraptCG
930 views
-Part 02 of ???
-Edit Geometry mode
-Add edges to change the shape of the ground.
-Create geometry with pen options.
-Cut a door into a wall.
-Crate a light and change its ...
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UDK01.flv
TraptCG
188 views
-Part 01 of ????
-Intro to UDK aka Unreal Development Kit game engine
-Start understanding UDK's interface.
-Learn how to move around the view-ports.
-Use the builder brush...
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Unwrap a Character for texturing in 3D studio Max Part01
TraptCG
10,693 views
-Part 01 of 03
-The start of unwrapping a texturing a character model.
-Using point to point seam to cut the models UV's into peaces for unwrapping
-Face mode and Exp. Face...
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Color patterns to Hair and Fur
TraptCG
1,438 views
-Controlling the color of the hair using textures. For example if you model out a tiger that needs stripes on the hair.
-The Hair will be controlled by a texture you can c...
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Intro to hair and fur modifier in max
TraptCG
1,369 views
-Working with the hair and fur modifier and its properties
-Having the hair grow from specific polygons
-Animating growing hair
-Having hair grow along a spline
-Loading ha...
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-Intro to Pelt Mapping a Head for texturing
TraptCG
9,307 views
-We will use the Unwrap UVW modifier with its Pelt Mapping system to flatten out the characters head for texturing.
-We will use Point to Point Seams to build our own seams...
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