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1-10 of 15-
This is progress?
tonyhursh
182 views
The more things change, the more they stay the same.
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CMU render
tonyhursh
275 views
Test render using data from the Carnegie-Mellon motion capture database and the Second Life test avatar. Hands still need some work. Also need to decimate the dataset, sinc...
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Using Google 3D Warehouse Content in Project Wonderland
tonyhursh
703 views
How to import 3D Warehouse content into Sun's Project Wonderland.
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Making a custom animation for Second Life or OpenSim using DAZ Studio (part 2 of 2)
tonyhursh
10,808 views
How to make custom animations for SL or OpenSim with DAZ Studio (part 2 of 2).
Shoutout to DolPhun's text tutorial at: http://secondlife.dolphpun.com/daz3d/
Download ...
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Making a custom animation for Second Life or OpenSim using DAZ Studio (part 1 of 2)
tonyhursh
27,579 views
How to make custom animations for SL or OpenSim with DAZ Studio (part 1 of 2).
Shoutout to DolPhun's text tutorial at: http://secondlife.dolphpun.com/daz3d/
Download ...
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Making custom clothing for Second Life or OpenSim (part 2 of 2)
tonyhursh
11,880 views
Making custom clothing for Second Life or OpenSim using GIMP (part 2 of 2).
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Making custom clothing for Second Life or OpenSim (part 1 of 2)
tonyhursh
40,050 views
Making custom clothing for Second Life or OpenSim using GIMP.
You can download the clothing templates here:
http://secondlife.com/community/templates.php
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Using Plopp to create sculpted prims for Second Life or OpenSim (part 2 of 2)
tonyhursh
2,932 views
Shows how to get the object created in part 1 into Second Life or OpenSim.
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Using Plopp to create sculpted prims for Second Life or OpenSim (part 1 of 2)
tonyhursh
3,873 views
Demo of using PloppSL to create a sculpted 3D object.
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Basic Controls in Art of Illusion
tonyhursh
2,560 views
Basic movement and rotation controls, camera views
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