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Game Jam 2012 - Mook's Nightmare Gameplay
tommyboy231
57 views
Gameplay of the game I worked on during the Sydney 2012 Game Jam.
Developed in Unity over 48 hours.
http://globalgamejam.org/2012/mooks-nightmare
Personal Website:
http:/...
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GameBryo Lua AI
tommyboy231
51 views
This is a small AI demo using navmesh AStar pathfinding in C++ and Lua scripting for the AI, implemented using the GameBryo engine.
Just around 12 bots all using the same ...
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Clo Official Trailer
tommyboy231
61 views
A game that I worked on during my last few months at AIE. Made in Unity with C# scripting.
Download here:
http://www.mediafire.com/download.php?txpu6rq9kvswo2n
Team Site:...
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PixelJunk SideScroller Last Stage
tommyboy231
33 views
My vote for best looking game of 2011.
Or what I'm doing at 5am.
360p :\
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Deferred Lighting
tommyboy231
228 views
800 cubes and spheres with 400 dynamic point lights.
Footage of my implementation of Deferred Lighting as well as some of the slides in my presentation, minus my voice. I ...
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Unity - Replay Saving Prototype
tommyboy231
113 views
Game prototype turned Tech prototype, was fun implementing this, hope to actually use it in something.
Music: C418 - Klack
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HLSL Point Light Shader with Normal Map
tommyboy231
347 views
So this is very early stages for my research in Deferred Lighting/Rendering (this is forward rendering).
Edit: I've changed the attenuation since uploading. Still looks ...
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Directx, C++ - Cubes
tommyboy231
392 views
My very first experiment using directx, it's just a bunch a coloured cubes flying around, no lighting, no textures.
I kinda fudged the gravity but it looks okay, when the ...
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XNA, C# - Honey Bear Solid
tommyboy231
562 views
For my final assignment we split up into teams of 3, we had 1 week of documentation and 3 weeks of production to make any 2D game we wanted.
Download Here:
http://www.m...
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Tank Game, C++, OpenGL, SDL - Part 2
tommyboy231
2,007 views
Done!
Download: http://www.mediafire.com/?rrdngdhr9bd0heh
Music: Justice - Genesis
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