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Semi Jackknife I-15 Vado HD
tillerGeneric
4,683 views
I was driving to work one day and got stuck in traffic. Right before this I almost got crushed in between two trucks because I couldn't see anything due to the bright sun s...
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Japanese shrine Vado HD / 柏の神社
tillerGeneric
1,074 views
A small section near a shrine in Kashiwa City, in the Chiba prefecture in Japan. Recorded on a Creative Vado HD pocket cam.
ここは諏訪神社です。千葉県柏市にあります。諏訪神社は120年以上の歴史がある神社です。
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Driving to work (another Vado HD test)
tillerGeneric
5,637 views
It was snowing with heavy traffic on my way to work yesterday so I pulled out the Vado HD. The radio show in the background is the Bob and Tom Show.
Note: Click "Watch i...
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Vado HD test
tillerGeneric
52,734 views
Testing the new Creative Vado HD around my office. Click "Watch in HD" for the full resolution.
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Game Engine Alpha 03 - improved jumping, flying and shooting
tillerGeneric
578 views
Worked more on the jumping - made it easier to maneuver with a keyboard/mouse combination. Arrow hit detection and math greatly improved (although still not perfect). Next ...
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Game Engine Alpha update 02
tillerGeneric
235 views
Loading all area-specific level XML data at the beginning to allow for faster map switching. Added in rudimentary arrow hit detection, but I still need to work on the trig ...
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Game Engine Alpha update 01
tillerGeneric
121 views
Got arrows refined, more animation (although still just placeholder animation) in place, and a basic (and more importantly, not debugged) area transition in place. I used a...
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Game Engine Alpha - Character Animation
tillerGeneric
276 views
Today I implemented placeholder animation for the character. This will allow you guys to more easily visualize how this is gonna work in the end.
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Game Engine Alpha - Arrow Implementation 1
tillerGeneric
193 views
More of my flash sidescroller game engine, just a test of the preliminary projectile firing with basic gravity.
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Flash Game Engine Alpha
tillerGeneric
832 views
This is the alpha stage of my sidescrolling game engine in Flash using OOP Actionscript 2.0. I've never made a full game, much less a sidescrolling engine before. A lot of ...
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