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gamedev help - visualization
thecoast47
22 views
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Softer Shadows
thecoast47
45 views
i used a fragment shader to write the penumbra in the alpha channel through a texture.
Even though you dont really need a shader to do this...I used one anyway because i'v...
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SPH attempt 2
thecoast47
103 views
This isnt real-time.
This ran at around 20 fps before the video editing.
The green particles have no unique attributes and are treated as blue particles.
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Spring Test
thecoast47
41 views
Im mostly testing to see if springs are worth it..
they're not...well..atleast not for me.
They are expensive as hell because they are hard to manage. I would have to figur...
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SPH attempt
thecoast47
24 views
So now all i have to do is implement a grid so the simulation can run at a speed that doesnt cripple the computer and maybe i'll add springs but it doesnt really look like ...
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2D Basic Particle Emiter Test
thecoast47
44 views
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2D pseudo physics test
thecoast47
99 views
The physics engine can support both rigid and soft bodies.
@1:18 It can be seen that I'm preparing the physics engine for fluid simulation. I'm re writing the broad-phase ...
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2D Tile Engine C++
thecoast47
134 views
I'm close to finishing a basic tile engine(rendering textured geometry, neighbor searching and culling).
I've just finished creating an interface for buttons and windows ...
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Sleeping Test
thecoast47
43 views
Sleeping objects..kinda works so thats good enough for me.
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Rope Constraints
thecoast47
183 views
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